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<blockquote data-quote="Deset Gled" data-source="post: 9150249" data-attributes="member: 7808"><p>As with others, I got into this for Star Wars. Purely on nostalgia, I love it. Without rose colored glasses I could say it's a bit clunky and has some issues, but still does a couple of things in really interesting ways.</p><p></p><p>First, if you want to play a game with different "pillars" (I don't really like that term) beyond combat, exploration, and social, the D6 system is one of the first places you should look. Character advancement works in a way that you can focus on literally anything. You can make a character with no combat skills whatsoever. It's possible to make a build focused completely on being a mechanic or a bureaucrat, for example. There were even guides for different ways to handle sports and other esoteric skills. Now, this can have other issues. Balance is weird. It's possible to have problems like, say, creating a pilot in a game where you never fly. IMX, eigen plots are common. But those shouldn't stop anyone from enjoying some truly unique builds.</p><p></p><p>Second, probably related to the point above, it's one of the best Star Wars games where you can say "to hell with Jedi and the rest of the Force" and just play around in the Star Wars universe. Look, it's important to remember that before the prequel trilogy came out, the canon Star Wars universe had about 5 force users, total. The Force was literally just something those couple guys did. Everyone else, from Admiral Piett to Zev Senesca, just didn't use it. A lot of people in the known universe had never even <em>heard </em>of the Force. Simply put: the expanded universe doesn't require the Force. And one of the things that I dislike about many modern Star Wars games (not just RPGs, the computer games and other stuff, too) is that everything HAS to be about the Force. It's forced down your throat as the most powerful option for everything. Star War WEG is one of the only games that let's you just be a smuggler, or a pilot, or even a droid, and just not give a darn about the Force. You can play entire campaigns without even acknowledging it exists.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9150249, member: 7808"] As with others, I got into this for Star Wars. Purely on nostalgia, I love it. Without rose colored glasses I could say it's a bit clunky and has some issues, but still does a couple of things in really interesting ways. First, if you want to play a game with different "pillars" (I don't really like that term) beyond combat, exploration, and social, the D6 system is one of the first places you should look. Character advancement works in a way that you can focus on literally anything. You can make a character with no combat skills whatsoever. It's possible to make a build focused completely on being a mechanic or a bureaucrat, for example. There were even guides for different ways to handle sports and other esoteric skills. Now, this can have other issues. Balance is weird. It's possible to have problems like, say, creating a pilot in a game where you never fly. IMX, eigen plots are common. But those shouldn't stop anyone from enjoying some truly unique builds. Second, probably related to the point above, it's one of the best Star Wars games where you can say "to hell with Jedi and the rest of the Force" and just play around in the Star Wars universe. Look, it's important to remember that before the prequel trilogy came out, the canon Star Wars universe had about 5 force users, total. The Force was literally just something those couple guys did. Everyone else, from Admiral Piett to Zev Senesca, just didn't use it. A lot of people in the known universe had never even [I]heard [/I]of the Force. Simply put: the expanded universe doesn't require the Force. And one of the things that I dislike about many modern Star Wars games (not just RPGs, the computer games and other stuff, too) is that everything HAS to be about the Force. It's forced down your throat as the most powerful option for everything. Star War WEG is one of the only games that let's you just be a smuggler, or a pilot, or even a droid, and just not give a darn about the Force. You can play entire campaigns without even acknowledging it exists. [/QUOTE]
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