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Grade The D6 System
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<blockquote data-quote="Kannik" data-source="post: 9152452" data-attributes="member: 984"><p>Ah, the marvelous d6 system. We had some glorious Star Wars campaigns with it back in the day, and its influence looms large in the development of my own system (titled Aurora) that we're using to play our current SW game. And before we started that campaign with my rules, I ran a d6 game with my group (of which I was the only one who had played before) and everyone had no problem getting into the groove and having a great time. </p><p></p><p>While there are certain aspects of it that are showing its age*, I think it's core still remains pretty solid. I especially love the way it handles 'multiple' actions through the removal of dice from your pool, which does a great job to distinguish and reward experienced/high skilled characters in a very elegant manner. It wouldn't be my first or second rules choice if I was starting up a new campaign, but I wouldn't shy away from joining and playing a campaign based in d6. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>* I would also say that there are bits of it (such as the wound system, and the dodging loop) that fight a bit against the flavour and genre of Star Wars, and so could use some tweaking and updates to make it really sing.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9152452, member: 984"] Ah, the marvelous d6 system. We had some glorious Star Wars campaigns with it back in the day, and its influence looms large in the development of my own system (titled Aurora) that we're using to play our current SW game. And before we started that campaign with my rules, I ran a d6 game with my group (of which I was the only one who had played before) and everyone had no problem getting into the groove and having a great time. While there are certain aspects of it that are showing its age*, I think it's core still remains pretty solid. I especially love the way it handles 'multiple' actions through the removal of dice from your pool, which does a great job to distinguish and reward experienced/high skilled characters in a very elegant manner. It wouldn't be my first or second rules choice if I was starting up a new campaign, but I wouldn't shy away from joining and playing a campaign based in d6. :) * I would also say that there are bits of it (such as the wound system, and the dodging loop) that fight a bit against the flavour and genre of Star Wars, and so could use some tweaking and updates to make it really sing. [/QUOTE]
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