Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade The D6 System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9156993" data-attributes="member: 4937"><p>The D6 system typically makes being a force user suck at small dice pools and assumes that force users can be kept in check by greatly limiting their access to training to receive force powers. And for the amount of time most groups that play would play, force users are not going to reach the point where they just outshine "martials". In fact, if anything for most groups the force user will be worse at everything than the non-force users because pulling dice out of attributes to get limited and very situational force abilities (or basically none) is a bad trade. Early force dice add the equivalent of a pip while cost the same as a dice.</p><p></p><p>But a Jedi Knight is a whole other matter. At some point, having dice in your Force dice pools becomes a better value than having it anywhere else. It takes a long time to reach that point, but it does happen. At some point your long suffering "Young Jedi" if they survive will be the most powerful member of the party. But what are you going to do? Those Wizard-Knights are intended in the setting to be the most powerful members of the setting. You can sort of keep the martials in play with enough gadgets and magical items (Beskar armor*), but it is strict genre emulation and at best the martials will be as good as the Jedi at one thing, whereas the Jedi is eventually just adding force die to everything that they do to be good at everything. </p><p></p><p>(*And then the question becomes why don't more force users wear armor?)</p><p></p><p>This is only a big problem if the group insists on starting play at a level where they can play a full-fledged Jedi Knight, and then we are trying to figure out how to maintain balance at that high level play.</p><p></p><p>For Star Wars the solution tends to be figure out what you are going to play - force users or non-force users - and focus the party around that so they are all in the same place. If this is the High Republic, everyone is a force user. If this is Rise of the Empire, Alliance Commando, or any sort of Scum and Villany, everyone is not a force user. Exceptions can be made to that as long as everyone understands what they are getting into.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9156993, member: 4937"] The D6 system typically makes being a force user suck at small dice pools and assumes that force users can be kept in check by greatly limiting their access to training to receive force powers. And for the amount of time most groups that play would play, force users are not going to reach the point where they just outshine "martials". In fact, if anything for most groups the force user will be worse at everything than the non-force users because pulling dice out of attributes to get limited and very situational force abilities (or basically none) is a bad trade. Early force dice add the equivalent of a pip while cost the same as a dice. But a Jedi Knight is a whole other matter. At some point, having dice in your Force dice pools becomes a better value than having it anywhere else. It takes a long time to reach that point, but it does happen. At some point your long suffering "Young Jedi" if they survive will be the most powerful member of the party. But what are you going to do? Those Wizard-Knights are intended in the setting to be the most powerful members of the setting. You can sort of keep the martials in play with enough gadgets and magical items (Beskar armor*), but it is strict genre emulation and at best the martials will be as good as the Jedi at one thing, whereas the Jedi is eventually just adding force die to everything that they do to be good at everything. (*And then the question becomes why don't more force users wear armor?) This is only a big problem if the group insists on starting play at a level where they can play a full-fledged Jedi Knight, and then we are trying to figure out how to maintain balance at that high level play. For Star Wars the solution tends to be figure out what you are going to play - force users or non-force users - and focus the party around that so they are all in the same place. If this is the High Republic, everyone is a force user. If this is Rise of the Empire, Alliance Commando, or any sort of Scum and Villany, everyone is not a force user. Exceptions can be made to that as long as everyone understands what they are getting into. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade The D6 System
Top