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<blockquote data-quote="Celebrim" data-source="post: 9167898" data-attributes="member: 4937"><p>D6 really only accommodates a pretty small range of dice. That said, the Hyperspace D6 "lite" version of D6 seems to accommodate an even narrower range of dice.</p><p></p><p></p><p></p><p>Sure. The math would back up that claim. It's like 8th level characters fighting kobolds or something. But then, at least the kobolds have a 5% chance to hit.</p><p></p><p></p><p></p><p>Yes, an open ended wild die could be seen as a solution, but open ended wild die ("exploding die") would slow down play more than having opposed rolls would. Open ended wild die is one of the slowest dice rolling mechanisms you can have, while having only a marginal impact on play usually (in terms of how it effects the math). It's one of those mechanisms that I think primarily exists for people who get a thrill out of rolling dice. Personally, I just avoid having wild die in D6 to simplify and speed up play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9167898, member: 4937"] D6 really only accommodates a pretty small range of dice. That said, the Hyperspace D6 "lite" version of D6 seems to accommodate an even narrower range of dice. Sure. The math would back up that claim. It's like 8th level characters fighting kobolds or something. But then, at least the kobolds have a 5% chance to hit. Yes, an open ended wild die could be seen as a solution, but open ended wild die ("exploding die") would slow down play more than having opposed rolls would. Open ended wild die is one of the slowest dice rolling mechanisms you can have, while having only a marginal impact on play usually (in terms of how it effects the math). It's one of those mechanisms that I think primarily exists for people who get a thrill out of rolling dice. Personally, I just avoid having wild die in D6 to simplify and speed up play. [/QUOTE]
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