Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade The D6 System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThrorII" data-source="post: 9168363" data-attributes="member: 31647"><p>So, I found that reaction rolls (Dodge, Parry, Stamina) reaaaallly slow down the game, especially when there are multiple actions per player per round. Having a MiniSix fixed defense (at the expense of -1D for a Dodge or Parry) is well worth it. For those who don't know, the static number is determined by your skill dice x3, plus any pips you have. A Dodge skill of 4D+2 gives you a static dodge of 14. And yes, cover gives you +5 (in MiniSix). Additionally, Each weapon does not have an individual Difficulty number to hit. The static dodge is increased by cover (+5) or range (+5/+10/+15). I've also dumped separate "Melee Parry" and "Brawling Parry" skills, and have them automatically equal to your "Melee" or "Brawling" skill dice.</p><p></p><p>And yes, HyperspaceD6 is too simplistic overall, but their Force rules are good in my opinion. Instead of dozens of Force abilities, with a multitude of skill checks for each ability (for example, needing a Diff 5 Control roll AND a Diff 10 Alter roll), you have 1 Force skill for each ability, and the Difficulty is set for how you use the Force. As a made-up example, Lifting a small item might be a Diff 5 Alter roll, pulling a blaster out of someones hand might be a Diff 10 Alter roll, Force Pushing or lifting a 3PO unit might be a Diff 15 Alter roll, and lifting an X-wing a Diff 20 Alter roll. Again, quick, cinematic, and intuitive.</p></blockquote><p></p>
[QUOTE="ThrorII, post: 9168363, member: 31647"] So, I found that reaction rolls (Dodge, Parry, Stamina) reaaaallly slow down the game, especially when there are multiple actions per player per round. Having a MiniSix fixed defense (at the expense of -1D for a Dodge or Parry) is well worth it. For those who don't know, the static number is determined by your skill dice x3, plus any pips you have. A Dodge skill of 4D+2 gives you a static dodge of 14. And yes, cover gives you +5 (in MiniSix). Additionally, Each weapon does not have an individual Difficulty number to hit. The static dodge is increased by cover (+5) or range (+5/+10/+15). I've also dumped separate "Melee Parry" and "Brawling Parry" skills, and have them automatically equal to your "Melee" or "Brawling" skill dice. And yes, HyperspaceD6 is too simplistic overall, but their Force rules are good in my opinion. Instead of dozens of Force abilities, with a multitude of skill checks for each ability (for example, needing a Diff 5 Control roll AND a Diff 10 Alter roll), you have 1 Force skill for each ability, and the Difficulty is set for how you use the Force. As a made-up example, Lifting a small item might be a Diff 5 Alter roll, pulling a blaster out of someones hand might be a Diff 10 Alter roll, Force Pushing or lifting a 3PO unit might be a Diff 15 Alter roll, and lifting an X-wing a Diff 20 Alter roll. Again, quick, cinematic, and intuitive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade The D6 System
Top