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Grade The D6 System
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<blockquote data-quote="Celebrim" data-source="post: 9168475" data-attributes="member: 4937"><p>As others have noted in the thread, it's virtually impossible to play long enough to get dice pools as large as main cast characters. Vader and Palpatine in particular might as well be in the Deities and Demigods section. </p><p></p><p>The real issue with the system arises from force points. They are awesome and elegant meta-currency that is well tied to the setting, but as the dice pools of the characters increase, so too does the power of the force point. Doubling the dice pools of starting characters makes them momentarily awesome heroes capable of performing main character like heroic feats. But by the time you get up to like 8D, doubling the dice pools of the character becomes just a straight up win button - scaling the character up past the point anything can reasonably resist them. Even with a cap of say 12 dice in any action, you can always just take multiple 12D actions - which would potentially overwhelm even a main character that wasn't also spending force points. </p><p></p><p>Either way, whether we are talking having 12D in skills or having 8D and some force points, my suspicion is that D6 breaks down at that power level similarly to the way D20 does when you start getting bonuses nearing +20. Even early on, doing something like building a 6D wookie and putting them in medium armor to make a nigh unkillable walking tank can stretch the system to its limits because damage is based not just success but margin of success. </p><p></p><p>I guess in short I love D6 as a system but it has some warts, the chief of which is that antagonists tend to be either hapless or utterly lethal and there is very little range in between. This does fit well with the movies, but doesn't necessarily make for tense dramatic situations.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9168475, member: 4937"] As others have noted in the thread, it's virtually impossible to play long enough to get dice pools as large as main cast characters. Vader and Palpatine in particular might as well be in the Deities and Demigods section. The real issue with the system arises from force points. They are awesome and elegant meta-currency that is well tied to the setting, but as the dice pools of the characters increase, so too does the power of the force point. Doubling the dice pools of starting characters makes them momentarily awesome heroes capable of performing main character like heroic feats. But by the time you get up to like 8D, doubling the dice pools of the character becomes just a straight up win button - scaling the character up past the point anything can reasonably resist them. Even with a cap of say 12 dice in any action, you can always just take multiple 12D actions - which would potentially overwhelm even a main character that wasn't also spending force points. Either way, whether we are talking having 12D in skills or having 8D and some force points, my suspicion is that D6 breaks down at that power level similarly to the way D20 does when you start getting bonuses nearing +20. Even early on, doing something like building a 6D wookie and putting them in medium armor to make a nigh unkillable walking tank can stretch the system to its limits because damage is based not just success but margin of success. I guess in short I love D6 as a system but it has some warts, the chief of which is that antagonists tend to be either hapless or utterly lethal and there is very little range in between. This does fit well with the movies, but doesn't necessarily make for tense dramatic situations. [/QUOTE]
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