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<blockquote data-quote="aramis erak" data-source="post: 9168503" data-attributes="member: 6779310"><p>I've seen players into the 10d range, and my campaigns didn't run more than 6 months of weekly sessions. Now, my sessions were long, and CP awarded with that in mind... but also, my players almost never used CP for bonus dice. (and that's a 2e thing, while my longest were 1e). </p><p></p><p>With starting PCs, the most key example of appropriate use of a force point:</p><p>Party is raiding an ISD to free some rebel spies. OF COURSE, they get pinned down by 8 stormtroopers. The Young Jedi, who carried no blasters, still had 5d in it. He has one of the PCs with a blaster toss him one. Then, dropping a force point, does 8 shots, so -7d on everything, leaving him with 3d per stormtrooper at short range... Stormtroopers don't dodge well - 1d, typically - so he dropped most of the stormtroopers. Rest of the round was others mopping up the last few.</p><p>Next round, tosses it back to its owner, saying, "Just because I hate using them doesn't mean I can't. Now, Let's get out of here."</p><p></p><p>In my 2018 game, several PCs hit 8d in blaster. That ran about 5 months of weekly 1800-2200 sessions. Not a one of them spent CP for extra dice. Force points typically leads to action flurries instead of tall rolls.</p><p></p><p>Now, the 2e CP per session is based upon 2 sessions per adventure, and the following amounts (see 2.0 pp 46-47), essentially 15 points per 2 sessions. At that rate, a starting 5.0 skill can be raised quickly...</p><p>15 points to 6d, 18 more to 7d (total 33), 21 more to 8d (total 54) - readily achievable. That also ignores the reductions for obtaining training. Getting to 9d+0 is another 24 (total 78), and 10d+0 is another 27 (total 105 CP from start of 5d+0 for a signature skill.)</p><p>(5 for 5+1, 5 for 5+2, 5 for 6+0; 6 for 6+1, 6 for 6+2, 6 for 7d, and so on,)</p><p></p><p>105/15 is 7 advenutres, or about 14 sessions. At least, if the player is fixated on one skill. And I've seen that to the 8d level.</p><p></p><p>1e (see p 94) is about 2/3 the rate, less clear about adventure length intent, and many were treating adventures for a single session in the 7+ range (of a "15 per adventure at the very most")... but 1E also sucked points to beef up ships, too.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9168503, member: 6779310"] I've seen players into the 10d range, and my campaigns didn't run more than 6 months of weekly sessions. Now, my sessions were long, and CP awarded with that in mind... but also, my players almost never used CP for bonus dice. (and that's a 2e thing, while my longest were 1e). With starting PCs, the most key example of appropriate use of a force point: Party is raiding an ISD to free some rebel spies. OF COURSE, they get pinned down by 8 stormtroopers. The Young Jedi, who carried no blasters, still had 5d in it. He has one of the PCs with a blaster toss him one. Then, dropping a force point, does 8 shots, so -7d on everything, leaving him with 3d per stormtrooper at short range... Stormtroopers don't dodge well - 1d, typically - so he dropped most of the stormtroopers. Rest of the round was others mopping up the last few. Next round, tosses it back to its owner, saying, "Just because I hate using them doesn't mean I can't. Now, Let's get out of here." In my 2018 game, several PCs hit 8d in blaster. That ran about 5 months of weekly 1800-2200 sessions. Not a one of them spent CP for extra dice. Force points typically leads to action flurries instead of tall rolls. Now, the 2e CP per session is based upon 2 sessions per adventure, and the following amounts (see 2.0 pp 46-47), essentially 15 points per 2 sessions. At that rate, a starting 5.0 skill can be raised quickly... 15 points to 6d, 18 more to 7d (total 33), 21 more to 8d (total 54) - readily achievable. That also ignores the reductions for obtaining training. Getting to 9d+0 is another 24 (total 78), and 10d+0 is another 27 (total 105 CP from start of 5d+0 for a signature skill.) (5 for 5+1, 5 for 5+2, 5 for 6+0; 6 for 6+1, 6 for 6+2, 6 for 7d, and so on,) 105/15 is 7 advenutres, or about 14 sessions. At least, if the player is fixated on one skill. And I've seen that to the 8d level. 1e (see p 94) is about 2/3 the rate, less clear about adventure length intent, and many were treating adventures for a single session in the 7+ range (of a "15 per adventure at the very most")... but 1E also sucked points to beef up ships, too. [/QUOTE]
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