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<blockquote data-quote="CleverNickName" data-source="post: 9136722" data-attributes="member: 50987"><p>I feel like I never gave GURPS a fair shake.</p><p></p><p>When it first hit the shelves in my local game store, it was the late 1980s and my friends and I were still playing the <em>heck </em>out of some red-box Basic adventures...and we were having trouble finding the Expert, Companion, and Masters sets that we needed to keep playing our characters. TSR had discontinued that whole product line, and were trying really, <em>really </em>hard to get folks to switch to AD&D. I ended up having several frustrating encounters with the game stores around town, where one clerk in particular told me that "the little kids version" had been discontinued but he had these "advanced" books for "older kids" instead. Also, look at this one, it has a seashell on it that's also a spaceship! And this one has ninjas! Isn't that awesome?!</p><p></p><p>No sir, it is not "awesome," it is frustrating. I didn't want "the new stuff," I wanted to continue playing the game I already had, and getting told repeatedly that I needed to move on was annoying.</p><p></p><p>At one point a store clerk, who was probably just trying to be helpful, offered an alternative: there is a new game called GURPS that will let you play any kind of game you can imagine with it. It can be as caked up or as stripped-down as you wanted, it could be historic or fantastic or futuristic or mythic as I needed, etc. And I was hearing <em>none of it. </em>By this point, I had been to every comic shop, game store, and used bookstore in town looking for exactly one used copy of the Expert Rules, and my interest in <em>literally anything else </em>could not have been at a lower ebb.</p><p></p><p>So for the longest time, GURPS was imprinted in my mind as "something else I don't want" and I never really challenged it until the Pathfinder/4E edition wars soured me on D&D. I bought a PDF of GURPS Fantasy in PDF format, and read through it, and took it for a spin. I enjoyed it a lot more than my friends did--they were pretty much bored with the whole idea of it and kept clamoring to "just play D&D already," but I had a lot of fun. It was a refreshing change of pace from the rigor of 3.5E.</p><p></p><p>I never went back to it, though.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9136722, member: 50987"] I feel like I never gave GURPS a fair shake. When it first hit the shelves in my local game store, it was the late 1980s and my friends and I were still playing the [I]heck [/I]out of some red-box Basic adventures...and we were having trouble finding the Expert, Companion, and Masters sets that we needed to keep playing our characters. TSR had discontinued that whole product line, and were trying really, [I]really [/I]hard to get folks to switch to AD&D. I ended up having several frustrating encounters with the game stores around town, where one clerk in particular told me that "the little kids version" had been discontinued but he had these "advanced" books for "older kids" instead. Also, look at this one, it has a seashell on it that's also a spaceship! And this one has ninjas! Isn't that awesome?! No sir, it is not "awesome," it is frustrating. I didn't want "the new stuff," I wanted to continue playing the game I already had, and getting told repeatedly that I needed to move on was annoying. At one point a store clerk, who was probably just trying to be helpful, offered an alternative: there is a new game called GURPS that will let you play any kind of game you can imagine with it. It can be as caked up or as stripped-down as you wanted, it could be historic or fantastic or futuristic or mythic as I needed, etc. And I was hearing [I]none of it. [/I]By this point, I had been to every comic shop, game store, and used bookstore in town looking for exactly one used copy of the Expert Rules, and my interest in [I]literally anything else [/I]could not have been at a lower ebb. So for the longest time, GURPS was imprinted in my mind as "something else I don't want" and I never really challenged it until the Pathfinder/4E edition wars soured me on D&D. I bought a PDF of GURPS Fantasy in PDF format, and read through it, and took it for a spin. I enjoyed it a lot more than my friends did--they were pretty much bored with the whole idea of it and kept clamoring to "just play D&D already," but I had a lot of fun. It was a refreshing change of pace from the rigor of 3.5E. I never went back to it, though. [/QUOTE]
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