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Grade the GURPS System
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<blockquote data-quote="MGibster" data-source="post: 9136731" data-attributes="member: 4534"><p>I rate GURPS rather highly because I think it sets out to do what it was designed to do. i.e. It's a system designed to be used to play games within a wide array of genres. I started playing GURPS with 3rd edition around 1987-88. In fact, the first time I played Ravenloft we were using GURPS instead of AD&D. The way the rules are written, as long as you can translate abilities into imperial units you can adapt material from just about any source to use for GURPS be it another game or a work of fiction. i.e. If you know something can move at a maximum speed of 20 miles per hour that would translate to a basic speed of 10. Meaning it can move 10 yards per second. </p><p></p><p>The last time I ran GURPs was 4th edition back around 2005 or so. My players decided they didn't want to use GURPS. The bewildering number of options at character generation was just so overwhelming for them as was the sheer number of skills. There was a situation where one of my players wanted to drop something on an enemy from on high. There's a dropping skill in GURPS and it defauts to Dexterity -4 I think. They found that annoying. </p><p></p><p>While it's a good game, it really isn't for everyone. You have to be the type of person who enjoys building everything from scratch. Which is one of the reasons why I don't play GURPS these days. That and my players would rebel and burn down my castle.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9136731, member: 4534"] I rate GURPS rather highly because I think it sets out to do what it was designed to do. i.e. It's a system designed to be used to play games within a wide array of genres. I started playing GURPS with 3rd edition around 1987-88. In fact, the first time I played Ravenloft we were using GURPS instead of AD&D. The way the rules are written, as long as you can translate abilities into imperial units you can adapt material from just about any source to use for GURPS be it another game or a work of fiction. i.e. If you know something can move at a maximum speed of 20 miles per hour that would translate to a basic speed of 10. Meaning it can move 10 yards per second. The last time I ran GURPs was 4th edition back around 2005 or so. My players decided they didn't want to use GURPS. The bewildering number of options at character generation was just so overwhelming for them as was the sheer number of skills. There was a situation where one of my players wanted to drop something on an enemy from on high. There's a dropping skill in GURPS and it defauts to Dexterity -4 I think. They found that annoying. While it's a good game, it really isn't for everyone. You have to be the type of person who enjoys building everything from scratch. Which is one of the reasons why I don't play GURPS these days. That and my players would rebel and burn down my castle. [/QUOTE]
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