Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the GURPS System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 9137692" data-attributes="member: 6787650"><p><strong>Fun fact:</strong> according to Steve Jackson (via Sean Punch, the GURPS Line Editor), point costs were originally designed to control trait rarity, not model utility.</p><p></p><p><em>To be fair, I know as a fact that in <strong>GURPS,</strong> First Edition, advantages were indeed priced for desired rarity in the game, not for their utility. I know this because the designer told me! Combat Reflexes is far more useful than most 15-point traits and many traits worth quite a bit more, but it's priced cheaply because it's common in adventure fiction and not meant to be rare. Warp costs more mostly because it's an outré superpower, and just about always rare when it's innate rather than technological. </em>[Source: <a href="http://Source: http://forums.sjgames.com/showthread.php?p=1566965#post1566965" target="_blank">http://forums.sjgames.com/showthread.php?p=1566965#post1566965</a>]</p><p></p><p><strong>Implication:</strong> GMs who want a different trait frequency in their games should feel free to adjust point costs accordingly. You want big muscular gunmen like Jayne from Firefly in your space game and your players are all leaving their ST at 10? Reduce the cost of ST to 4 points per level. You want mages to be rare but powerful in your fantasy campaign? Quintuple the cost of Magery to 50 points per level, and also triple the radius and range of every spell. </p><p></p><p>Go right ahead! It's what Steve Jackson apparently did.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9137692, member: 6787650"] [B]Fun fact:[/B] according to Steve Jackson (via Sean Punch, the GURPS Line Editor), point costs were originally designed to control trait rarity, not model utility. [I]To be fair, I know as a fact that in [B]GURPS,[/B] First Edition, advantages were indeed priced for desired rarity in the game, not for their utility. I know this because the designer told me! Combat Reflexes is far more useful than most 15-point traits and many traits worth quite a bit more, but it's priced cheaply because it's common in adventure fiction and not meant to be rare. Warp costs more mostly because it's an outré superpower, and just about always rare when it's innate rather than technological. [/I][Source: [URL='http://Source: http://forums.sjgames.com/showthread.php?p=1566965#post1566965']http://forums.sjgames.com/showthread.php?p=1566965#post1566965[/URL]] [B]Implication:[/B] GMs who want a different trait frequency in their games should feel free to adjust point costs accordingly. You want big muscular gunmen like Jayne from Firefly in your space game and your players are all leaving their ST at 10? Reduce the cost of ST to 4 points per level. You want mages to be rare but powerful in your fantasy campaign? Quintuple the cost of Magery to 50 points per level, and also triple the radius and range of every spell. Go right ahead! It's what Steve Jackson apparently did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the GURPS System
Top