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Grade the GURPS System
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<blockquote data-quote="innerdude" data-source="post: 9139109" data-attributes="member: 85870"><p>So I'm one of the few in the "hate" category.</p><p></p><p>GURPS to me is a weird amalgamation of 97 individual design choices that, when looked at discretely seem to make sense, and even appear to be superior to alternatives in the same RPG design space (trad / discrete action resolution / emphasis on realism).</p><p></p><p>But when put into play in aggregate, the entire experience feels like . . . I don't quite know how describe it.</p><p></p><p>It's as if someone uniquely and purposefully identified all the ways to suck the fun out of actually playing a roleplaying game and then built a system to do it.</p><p></p><p>It's the type of game that in my experience appeals to the type of people willing to spend literally DAYS building a character. Where the focus is on literally everything OTHER than the shared fiction.</p><p></p><p>The focus is on the numbers, and how to process those numbers through the system inputs and outputs, and if a roleplaying session happens to arise as a consequence, that's okay too I guess.</p><p></p><p>It's boring, sterile, and somehow both overly simplistic in its approach in some places (why bother with skills? Just raise core stats and buy advantages) and frustratingly obtuse in others (wait a minute, how many steps are there to resolving a single combat roll again?).</p><p></p><p>*Edit: And lest anyone think this is based on lack of experience, I've played 30+ sessions across both GURPS 3e and 4e. I owned GURPS 3e expanded/revised core, compendium I and II, martial arts in hard cover. I'm hardly an expert, but this isn't just based on first impressions.</p><p></p><p>*Edit 2: Removed one paragraph, as it was needlessly critical of the GURPS player base. I'm sure most of the GURPS player base is fine. My experiences with the GURPS playerbase in my area was abysmal and in no small measure indicative of psychopathology in the literal sense -- low empathy, grandiosity, impulsivity, aggression, and lack of remorse for behaviors.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9139109, member: 85870"] So I'm one of the few in the "hate" category. GURPS to me is a weird amalgamation of 97 individual design choices that, when looked at discretely seem to make sense, and even appear to be superior to alternatives in the same RPG design space (trad / discrete action resolution / emphasis on realism). But when put into play in aggregate, the entire experience feels like . . . I don't quite know how describe it. It's as if someone uniquely and purposefully identified all the ways to suck the fun out of actually playing a roleplaying game and then built a system to do it. It's the type of game that in my experience appeals to the type of people willing to spend literally DAYS building a character. Where the focus is on literally everything OTHER than the shared fiction. The focus is on the numbers, and how to process those numbers through the system inputs and outputs, and if a roleplaying session happens to arise as a consequence, that's okay too I guess. It's boring, sterile, and somehow both overly simplistic in its approach in some places (why bother with skills? Just raise core stats and buy advantages) and frustratingly obtuse in others (wait a minute, how many steps are there to resolving a single combat roll again?). *Edit: And lest anyone think this is based on lack of experience, I've played 30+ sessions across both GURPS 3e and 4e. I owned GURPS 3e expanded/revised core, compendium I and II, martial arts in hard cover. I'm hardly an expert, but this isn't just based on first impressions. *Edit 2: Removed one paragraph, as it was needlessly critical of the GURPS player base. I'm sure most of the GURPS player base is fine. My experiences with the GURPS playerbase in my area was abysmal and in no small measure indicative of psychopathology in the literal sense -- low empathy, grandiosity, impulsivity, aggression, and lack of remorse for behaviors. [/QUOTE]
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