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<blockquote data-quote="FormerlyHemlock" data-source="post: 9139238" data-attributes="member: 6787650"><p>The simplicity of the core mechanic is worth emphasizing here, in contrast to <a href="https://knightattheopera.blogspot.com/2023/08/the-least-interesting-type-of-crunch.html" target="_blank">The Least Interesting Type of Crunch</a> games with lots of fiddly special cases for how to roll dice.</p><p></p><p>There <em>are </em>a couple of core combat-related use cases like taking damage where that core mechanic turns into a multi-step stateful mechanic, but especially for new players, the GM has the option of modifying the rules to make things simpler. For example, instead of "you can Retreat from one enemy per turn", a GM can say "you can Retreat in one <em>direction</em> per turn" and apply retreat bonuses to enemies coming from that direction. A GM can say "for today we're not going to roll knockdown and unconsciousness when you take damage, only death checks; and stay-conscious rolls at the <em>start</em> of your turn" and that makes combat OD&D-simple.</p><p></p><p>+1 for the simplicity of reading character sheets.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9139238, member: 6787650"] The simplicity of the core mechanic is worth emphasizing here, in contrast to [URL="https://knightattheopera.blogspot.com/2023/08/the-least-interesting-type-of-crunch.html"]The Least Interesting Type of Crunch[/URL] games with lots of fiddly special cases for how to roll dice. There [I]are [/I]a couple of core combat-related use cases like taking damage where that core mechanic turns into a multi-step stateful mechanic, but especially for new players, the GM has the option of modifying the rules to make things simpler. For example, instead of "you can Retreat from one enemy per turn", a GM can say "you can Retreat in one [I]direction[/I] per turn" and apply retreat bonuses to enemies coming from that direction. A GM can say "for today we're not going to roll knockdown and unconsciousness when you take damage, only death checks; and stay-conscious rolls at the [I]start[/I] of your turn" and that makes combat OD&D-simple. +1 for the simplicity of reading character sheets. [/QUOTE]
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