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<blockquote data-quote="Thomas Shey" data-source="post: 9139952" data-attributes="member: 7026617"><p>I want to make this clear that I did run two campaigns with GURPS, and own a fair bit of stuff for it (including some very recent) but haven't run it in many years.</p><p></p><p>There are thing I like a lot about it even now, and some that have improved with time (the expanded support for alternate magic systems is a virtue for example). But after two campaigns, there was something I came to utterly hate. I understand why it exists and don't care.</p><p></p><p>The one second melee rounds are a plague. They might be okay in a fantasy game, or another early historical, but with modern firearms it becomes a race to see who can accurately enough get off a shot ever second to make it worthwhile, and then do so until combats are over. (Both my campaigns were modern period). It produces bizarrely quick combats, and when it doesn't, bizarrely tedious ones because you still need to track every second.</p><p></p><p>There are other issues I have with some things, but that single one is annoying enough I went with "It's all right" (though I think the "I guess" seems a little passive-aggressive there).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9139952, member: 7026617"] I want to make this clear that I did run two campaigns with GURPS, and own a fair bit of stuff for it (including some very recent) but haven't run it in many years. There are thing I like a lot about it even now, and some that have improved with time (the expanded support for alternate magic systems is a virtue for example). But after two campaigns, there was something I came to utterly hate. I understand why it exists and don't care. The one second melee rounds are a plague. They might be okay in a fantasy game, or another early historical, but with modern firearms it becomes a race to see who can accurately enough get off a shot ever second to make it worthwhile, and then do so until combats are over. (Both my campaigns were modern period). It produces bizarrely quick combats, and when it doesn't, bizarrely tedious ones because you still need to track every second. There are other issues I have with some things, but that single one is annoying enough I went with "It's all right" (though I think the "I guess" seems a little passive-aggressive there). [/QUOTE]
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