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<blockquote data-quote="aramis erak" data-source="post: 9140857" data-attributes="member: 6779310"><p>Yeah, that's the kind of stuff I was referring to. GURPS seems to draw those with those psychopathologies...</p><p>Much like how Rifts draws a certain type of munchkinish fanbase.</p><p></p><p>.</p><p></p><p>GURPS was never a three stat game. Specifically because TFT was, and the lack of separation between fatigue and injury was a common fan complaint about TFT, as was the lack of an Constitution/Endurance/Stamina type stat.</p><p>Plus, despite it being the most combat used number in the game, MA (movement allowance) isn't counted as a stat; nor was it in TFT.</p><p></p><table style='width: 100%'><tr><td>System</td><td>TFT</td><td>GURPS</td></tr><tr><td>Core Stats</td><td>ST<br /> DX<br /> IQ<br /> </td><td>ST<br /> DX<br /> IQ<br /> HT</td></tr><tr><td>Secondary</td><td>MA<br /> <br /> AV</td><td>MA<br /> PD<br /> DR</td></tr><tr><td>difficulty model</td><td>xd6 <= Att, x in range 0-5.</td><td>3d6<= skill or attribute</td></tr><tr><td>Skill Model</td><td>skill type talents reduce difficulty by a die</td><td>skills set TNs for rolls.<br /> Many skills have a default level from an attribute or another skill</td></tr><tr><td>Advantages model</td><td>Non-skill talents: <br /> <ul> <li data-xf-list-type="ul">Create additional figured atts</li> <li data-xf-list-type="ul">provide direct feat-like benefits</li> </ul> <br /> </td><td>Advantages in three broad groups: <br /> <ul> <li data-xf-list-type="ul">create additional figured attributes</li> <li data-xf-list-type="ul">provide direct benefits like D&D feats</li> <li data-xf-list-type="ul">adjust costs or levels of other purchased items</li> </ul> </td></tr><tr><td>Disadvantages model</td><td>none</td><td> <ul> <li data-xf-list-type="ul">create additional figured attributes</li> <li data-xf-list-type="ul">provide direct penalties </li> <li data-xf-list-type="ul">adjust costs or levels of other purchased items</li> </ul> </td></tr></table><p>IIRC, in the designers notes, SJ mentioned that GURPS was his own reaction to how he and fans had been using TFT. Once he sat down to it, HT was his first add-on</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9140857, member: 6779310"] Yeah, that's the kind of stuff I was referring to. GURPS seems to draw those with those psychopathologies... Much like how Rifts draws a certain type of munchkinish fanbase. . GURPS was never a three stat game. Specifically because TFT was, and the lack of separation between fatigue and injury was a common fan complaint about TFT, as was the lack of an Constitution/Endurance/Stamina type stat. Plus, despite it being the most combat used number in the game, MA (movement allowance) isn't counted as a stat; nor was it in TFT. [TABLE] [TR] [TD]System[/TD] [TD]TFT[/TD] [TD]GURPS[/TD] [/TR] [TR] [TD]Core Stats[/TD] [TD]ST DX IQ [/TD] [TD]ST DX IQ HT[/TD] [/TR] [TR] [TD]Secondary[/TD] [TD]MA AV[/TD] [TD]MA PD DR[/TD] [/TR] [TR] [TD]difficulty model[/TD] [TD]xd6 <= Att, x in range 0-5.[/TD] [TD]3d6<= skill or attribute[/TD] [/TR] [TR] [TD]Skill Model[/TD] [TD]skill type talents reduce difficulty by a die[/TD] [TD]skills set TNs for rolls. Many skills have a default level from an attribute or another skill[/TD] [/TR] [TR] [TD]Advantages model[/TD] [TD]Non-skill talents: [LIST] [*]Create additional figured atts [*]provide direct feat-like benefits [/LIST] [/TD] [TD]Advantages in three broad groups: [LIST] [*]create additional figured attributes [*]provide direct benefits like D&D feats [*]adjust costs or levels of other purchased items [/LIST][/TD] [/TR] [TR] [TD]Disadvantages model[/TD] [TD]none[/TD] [TD][LIST] [*]create additional figured attributes [*]provide direct penalties [*]adjust costs or levels of other purchased items [/LIST] [/TD] [/TR] [/TABLE] IIRC, in the designers notes, SJ mentioned that GURPS was his own reaction to how he and fans had been using TFT. Once he sat down to it, HT was his first add-on [/QUOTE]
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