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<blockquote data-quote="Staffan" data-source="post: 9146090" data-attributes="member: 907"><p>My preferences definitely run more to the cinematic side, which is why I'm getting a bit frustrated in my current game group by a long period of playing first Eon (a Swedish game that's pretty crunchy) and now GURPS. And for some reason I can't fathom one of my players vetoes both TORG and Troubleshooters, which are very much more my speed (though Troubleshooters could use some spice in its combat system).</p><p></p><p>That's when you go back and make more attributes. Or decouple attributes from skills entirely, like in Troubleshooters. But GURPS is an 80s game so it can't really be expected to keep up with modern game tech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm from a BRP background myself (which is probably what drew me to GURPS at some point in the first place), but GURPS just takes things too far. Although it should be noted that in BRP, most of those rolls alternate: <strong>I</strong> roll to attack, and then <strong>you</strong> roll to defend. That's a bit different from requiring multiple rolls from the same player.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9146090, member: 907"] My preferences definitely run more to the cinematic side, which is why I'm getting a bit frustrated in my current game group by a long period of playing first Eon (a Swedish game that's pretty crunchy) and now GURPS. And for some reason I can't fathom one of my players vetoes both TORG and Troubleshooters, which are very much more my speed (though Troubleshooters could use some spice in its combat system). That's when you go back and make more attributes. Or decouple attributes from skills entirely, like in Troubleshooters. But GURPS is an 80s game so it can't really be expected to keep up with modern game tech :) I'm from a BRP background myself (which is probably what drew me to GURPS at some point in the first place), but GURPS just takes things too far. Although it should be noted that in BRP, most of those rolls alternate: [B]I[/B] roll to attack, and then [B]you[/B] roll to defend. That's a bit different from requiring multiple rolls from the same player. [/QUOTE]
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