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Grade the GURPS System
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9170817" data-attributes="member: 6787650"><p>In my opinion, this underscores the fact that GURPS isn't a game, it's a toolkit for creating games of which Dungeon Fantasy RPG (Powered By GURPS) is one example. Some people seem to be able to get away with skipping the "create a game" step and playing directly out of the GURPS rulebooks, but if I were trying to run e.g. a Mission Impossible game for new players using GURPS, the first thing I would do is pull together character creation rules: here are some skills you get automatically, here are other skills you can get optionally, here are some advantages and disadvantages, and here is your gear list with prices for everything. It will be a subset of the GURPS Basic + High Tech skills/advantages/disadvantages/gear, but it turns out that omitting stuff (that they're not allowed to have anyway) is really important to the player experience!</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9170817, member: 6787650"] In my opinion, this underscores the fact that GURPS isn't a game, it's a toolkit for creating games of which Dungeon Fantasy RPG (Powered By GURPS) is one example. Some people seem to be able to get away with skipping the "create a game" step and playing directly out of the GURPS rulebooks, but if I were trying to run e.g. a Mission Impossible game for new players using GURPS, the first thing I would do is pull together character creation rules: here are some skills you get automatically, here are other skills you can get optionally, here are some advantages and disadvantages, and here is your gear list with prices for everything. It will be a subset of the GURPS Basic + High Tech skills/advantages/disadvantages/gear, but it turns out that omitting stuff (that they're not allowed to have anyway) is really important to the player experience! [/QUOTE]
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