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<blockquote data-quote="Staffan" data-source="post: 9171147" data-attributes="member: 907"><p>Sure, but it still means that the "correct" thing is almost always to max out DX/IQ and spend a single point on many skills, with maybe 1-3 skills at a level above that. And in a system with 200+ skills, that's an issue. Skills plateau at 4 character points per increase, which means that if you have five or more skills under that attribute, it costs as much to increase the attribute as it does to increase the skills.</p><p></p><p>In Star Wars, stats and skills don't compete for the same resource in quite that way. At character generation you get a pool of XP with which to primarily buy stats – you <strong>can</strong> spend it on skills, but it is heavily disincentivized because once play starts, you can no longer directly increase stats with XP (and you get a bunch of skill ranks separately at start). Instead, the only way to increase them is to take the Dedication talent, which is usually found at the bottom of each talent tree. The GURPS equivalent would be to require you to spend, say, 50 XP on other things in between each attribute increase.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9171147, member: 907"] Sure, but it still means that the "correct" thing is almost always to max out DX/IQ and spend a single point on many skills, with maybe 1-3 skills at a level above that. And in a system with 200+ skills, that's an issue. Skills plateau at 4 character points per increase, which means that if you have five or more skills under that attribute, it costs as much to increase the attribute as it does to increase the skills. In Star Wars, stats and skills don't compete for the same resource in quite that way. At character generation you get a pool of XP with which to primarily buy stats – you [B]can[/B] spend it on skills, but it is heavily disincentivized because once play starts, you can no longer directly increase stats with XP (and you get a bunch of skill ranks separately at start). Instead, the only way to increase them is to take the Dedication talent, which is usually found at the bottom of each talent tree. The GURPS equivalent would be to require you to spend, say, 50 XP on other things in between each attribute increase. [/QUOTE]
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