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<blockquote data-quote="dbm" data-source="post: 9178035" data-attributes="member: 8014"><p>I think you mean David Pulver there? He hasn’t actually had any writer credits for a long time, now. Kromm is still at the helm and there is a relatively small group of regular contributors these days.</p><p></p><p>I kind of agree with your point - sometimes you need a change of vision. On the other hand, to a degree GURPS just needs to be allowed to be GURPS. It isn’t for everyone and that’s ok.</p><p></p><p>It used to be my favourite system but like many on this thread my tastes have changed over time. I’m glad it still exists for those people where it remains their favourite system.</p><p></p><p>I agree strongly with your points here, and these are the main reasons that GURPS is no longer my primary system too.</p><p></p><p>I don’t generally like to promote other systems in these threads, however I will say that Savage Worlds gives me enough rules to make play interesting without becoming onerous. </p><p></p><p>IMO it also has a superior way of handling disadvantages (hindrances in Savage Worlds parlance) that better reflect this “spot light” thinking IMO. There are some purely mechanical hindrances (which generally work well and are interesting). Then there are role-playing linked hindrances and playing your character in line with these earned you meta currency (“bennies”) which are a key party of the Savage Worlds game system.</p><p></p><p>Savage Worlds gives me all the benefits I want from GURPS with a modern and right-weight system (for me - others will find that balance different of course).</p></blockquote><p></p>
[QUOTE="dbm, post: 9178035, member: 8014"] I think you mean David Pulver there? He hasn’t actually had any writer credits for a long time, now. Kromm is still at the helm and there is a relatively small group of regular contributors these days. I kind of agree with your point - sometimes you need a change of vision. On the other hand, to a degree GURPS just needs to be allowed to be GURPS. It isn’t for everyone and that’s ok. It used to be my favourite system but like many on this thread my tastes have changed over time. I’m glad it still exists for those people where it remains their favourite system. I agree strongly with your points here, and these are the main reasons that GURPS is no longer my primary system too. I don’t generally like to promote other systems in these threads, however I will say that Savage Worlds gives me enough rules to make play interesting without becoming onerous. IMO it also has a superior way of handling disadvantages (hindrances in Savage Worlds parlance) that better reflect this “spot light” thinking IMO. There are some purely mechanical hindrances (which generally work well and are interesting). Then there are role-playing linked hindrances and playing your character in line with these earned you meta currency (“bennies”) which are a key party of the Savage Worlds game system. Savage Worlds gives me all the benefits I want from GURPS with a modern and right-weight system (for me - others will find that balance different of course). [/QUOTE]
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