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<blockquote data-quote="Staffan" data-source="post: 9178205" data-attributes="member: 907"><p>I'm not sure it would be possible to streamline it to the point where I would enjoy it without completely alienating its current fans. Some things I'd like to see:</p><ul> <li data-xf-list-type="ul">Divorce skills from attributes. And ideally make getting a decent skill level fairly cheap - along the lines of buying from a 13 or 14 now.</li> <li data-xf-list-type="ul">Drastically cut down the number of skills. Maybe not to a Troubleshooters-esque 30, but you could probably get by with twice that by combining skills and using optional specializations instead of mandatory ones.</li> <li data-xf-list-type="ul">Zoom out a little in combat. There's no need to track things on a second-by-second basis, or to track shrapnel damage separately from explosion damage when throwing a hand grenade.</li> <li data-xf-list-type="ul">The stuff from earlier about not giving points for narrative disadvantages but rather provide some kind of metacurrency reward when they become an issue.</li> <li data-xf-list-type="ul">This would of course require some form of metacurrency in the first place.</li> </ul></blockquote><p></p>
[QUOTE="Staffan, post: 9178205, member: 907"] I'm not sure it would be possible to streamline it to the point where I would enjoy it without completely alienating its current fans. Some things I'd like to see: [LIST] [*]Divorce skills from attributes. And ideally make getting a decent skill level fairly cheap - along the lines of buying from a 13 or 14 now. [*]Drastically cut down the number of skills. Maybe not to a Troubleshooters-esque 30, but you could probably get by with twice that by combining skills and using optional specializations instead of mandatory ones. [*]Zoom out a little in combat. There's no need to track things on a second-by-second basis, or to track shrapnel damage separately from explosion damage when throwing a hand grenade. [*]The stuff from earlier about not giving points for narrative disadvantages but rather provide some kind of metacurrency reward when they become an issue. [*]This would of course require some form of metacurrency in the first place. [/LIST] [/QUOTE]
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