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<blockquote data-quote="DrunkonDuty" data-source="post: 9180260" data-attributes="member: 54364"><p>When I say not required, I mean not <em>required</em>. Emphasis on that there absolute term. Let's face it, DND has gone 50 years without having any meaningful sort of disad system. It seems to be doing fine. Personally I think any RPG can be enhanced by having disads. But that's me. I know players to whom this idea is anathema.</p><p></p><p></p><p>Agreed. I mean, back in the day, I took plenty of hunteds. Every PC came with a pre-built rogues gallery. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But nowadays I prefer fewer disads, more base points. Or just go the way 6th Ed. has. One can take complications but you don't get points for them.</p><p></p><p></p><p></p><p>Agreed. A problem with the meta-currency option I outlined above is: how does a character break out of the disad's effects once they've been invoked? I'm tempted to fall back on the EGO rolls that are already part of HERO system. Still just noodling, you understand, but I'm thinking:</p><p></p><p>the PC gets an EGO roll (modified for intensity) just <em>after </em>they do something stupid that harms themself, or just <em>before</em> they do something that harms someone else. </p><p></p><p>But this only works for psych disads. Social and physical ones probably just get played out in game.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9180260, member: 54364"] When I say not required, I mean not [I]required[/I]. Emphasis on that there absolute term. Let's face it, DND has gone 50 years without having any meaningful sort of disad system. It seems to be doing fine. Personally I think any RPG can be enhanced by having disads. But that's me. I know players to whom this idea is anathema. Agreed. I mean, back in the day, I took plenty of hunteds. Every PC came with a pre-built rogues gallery. :) But nowadays I prefer fewer disads, more base points. Or just go the way 6th Ed. has. One can take complications but you don't get points for them. Agreed. A problem with the meta-currency option I outlined above is: how does a character break out of the disad's effects once they've been invoked? I'm tempted to fall back on the EGO rolls that are already part of HERO system. Still just noodling, you understand, but I'm thinking: the PC gets an EGO roll (modified for intensity) just [I]after [/I]they do something stupid that harms themself, or just [I]before[/I] they do something that harms someone else. But this only works for psych disads. Social and physical ones probably just get played out in game. [/QUOTE]
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