Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the GURPS System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9184677" data-attributes="member: 2209"><p>I played some GURPS in the 80s, probably 1e or 2e. I did not get a core book myself until 3e. Mostly generic fantasy, I remember playing a goblin. Then I played some in the 90s in a non-fantasy post apocalyptic game as a guy with a baseball bat.</p><p></p><p>I got a bunch of 3e GURPS sourcebooks and used a couple specifics in my AD&D games, in particular cyberpunk and Cthulhupunk drugs as potions in one of my Ravenloft games. GURPS's 3d6 system mechanics translates to a d20 one well enough even though it is a bell curve to a straight even distribution. Most of the mechanics I used were intuitive matchups. </p><p></p><p>I really liked a lot of the sourcebooks. When I was working on an NIH study on regulation of human enhancement technology I was tempted to get the GURPS biotech book for consideration of some possible future uses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also was a contributing author on GURPS Magic Items 3 with some items designed for Technomancer and Celtic Myth and generic fantasy.</p><p></p><p>Mostly I consider GURPS as similar to D&D usind a 3d6 instead of a d20 but you have 10 hp and no level advancement, just point buy everything and advancing by a few points at a time.</p><p></p><p>The skill system is very granular, my preference is for broader skill systems. How many skills you need to execute a concept in GURPS can vary widely, while the system rewards extreme specialization and working out the math for optimization.</p><p></p><p>I dislike the scale of one second combat rounds with very high impact damage and little damage absorption, driving everything to be the quickest attacks you can desperately get off as opposed to cinematic duel combat. I remember concluding that if I were to run it I would only ever use the simple combat options and not the full one with facing and such.</p><p></p><p>The completely open point buy allows huge variance in PC combat ability with no real floor. A 200 point scholar is really not a match for an even 50 point thug opponent who spends their points on combat stuff. I prefer characters to be balanced for combat.</p><p></p><p>I did like that it had systems for increasing skills in downtime if you focused on them, more than just spend your xp as character points to improve them.</p><p></p><p>Mostly the skills had very little description about what a successful or failed roll meant, or how to use them, unless you got into specific sourcebook stuff like how to hack computers in GURPS Cyberpunk or what the modifiers are to alter someone's genome in GURPS biotech.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9184677, member: 2209"] I played some GURPS in the 80s, probably 1e or 2e. I did not get a core book myself until 3e. Mostly generic fantasy, I remember playing a goblin. Then I played some in the 90s in a non-fantasy post apocalyptic game as a guy with a baseball bat. I got a bunch of 3e GURPS sourcebooks and used a couple specifics in my AD&D games, in particular cyberpunk and Cthulhupunk drugs as potions in one of my Ravenloft games. GURPS's 3d6 system mechanics translates to a d20 one well enough even though it is a bell curve to a straight even distribution. Most of the mechanics I used were intuitive matchups. I really liked a lot of the sourcebooks. When I was working on an NIH study on regulation of human enhancement technology I was tempted to get the GURPS biotech book for consideration of some possible future uses. :) I also was a contributing author on GURPS Magic Items 3 with some items designed for Technomancer and Celtic Myth and generic fantasy. Mostly I consider GURPS as similar to D&D usind a 3d6 instead of a d20 but you have 10 hp and no level advancement, just point buy everything and advancing by a few points at a time. The skill system is very granular, my preference is for broader skill systems. How many skills you need to execute a concept in GURPS can vary widely, while the system rewards extreme specialization and working out the math for optimization. I dislike the scale of one second combat rounds with very high impact damage and little damage absorption, driving everything to be the quickest attacks you can desperately get off as opposed to cinematic duel combat. I remember concluding that if I were to run it I would only ever use the simple combat options and not the full one with facing and such. The completely open point buy allows huge variance in PC combat ability with no real floor. A 200 point scholar is really not a match for an even 50 point thug opponent who spends their points on combat stuff. I prefer characters to be balanced for combat. I did like that it had systems for increasing skills in downtime if you focused on them, more than just spend your xp as character points to improve them. Mostly the skills had very little description about what a successful or failed roll meant, or how to use them, unless you got into specific sourcebook stuff like how to hack computers in GURPS Cyberpunk or what the modifiers are to alter someone's genome in GURPS biotech. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the GURPS System
Top