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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="Gradine" data-source="post: 9143925" data-attributes="member: 57112"><p>It's... somewhat common, but a big part of the disconnect is thinking of moves as abilities and playbooks as classes, which, at least traditionally in PbtA, is not true in the least. I can't really speak to Root specifically, though.</p><p></p><p>Playbooks are narrative character archetypes more than they are classes with suites of powers/abilities; and moves are often the kind of narrative beats that are most closely associated with those archetypes, and are often times just bonuses you get for playing into that archetype. Monster of the Week's The Mundane is probably my favorite example of this; they gain bonuses when they get captured, or wander off to investigate something alone, or even just rushing into danger without really thinking about it.</p><p></p><p>Now, PbtA is a diverse array of systems, and many individual games are better at following this rule than others (and in some games the playbook quality can vary wildly). I'll note that some PbtA games/playbooks don't follow these rules at all, but still manage to work within the system they're designed for perfectly. MotW's The Monstrous is a great example.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9143925, member: 57112"] It's... somewhat common, but a big part of the disconnect is thinking of moves as abilities and playbooks as classes, which, at least traditionally in PbtA, is not true in the least. I can't really speak to Root specifically, though. Playbooks are narrative character archetypes more than they are classes with suites of powers/abilities; and moves are often the kind of narrative beats that are most closely associated with those archetypes, and are often times just bonuses you get for playing into that archetype. Monster of the Week's The Mundane is probably my favorite example of this; they gain bonuses when they get captured, or wander off to investigate something alone, or even just rushing into danger without really thinking about it. Now, PbtA is a diverse array of systems, and many individual games are better at following this rule than others (and in some games the playbook quality can vary wildly). I'll note that some PbtA games/playbooks don't follow these rules at all, but still manage to work within the system they're designed for perfectly. MotW's The Monstrous is a great example. [/QUOTE]
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