CleverNickName
Limit Break Dancing (He/They)
Have you used the PbtA (Powered by the Apocalypse) game system? If you're not familiar, you'd be forgiven: it is one of the newer game systems currently in use...it was written by Meguey and Vincent Baker in 2010 for the Apocalypse World RPG. Since then, it has been adapted to dozens (hundreds?) of other games, including Avatar Legends, Dungeon World, Ironsworn, Monsterhearts, Thirsty Sword Lesbians, and Uncharted Worlds. Wikipedia has the following to say about it:
As I've said before in the other threads, the D20 System is the undeniable favorite for tabletop RPGs today, but there are plenty of options out there for those who don't like D20 or might be looking for something different. My goal in these little surveys is to highlight the different systems and options available to tabletop fans...I certainly don't want to bash anyone's favorites. So! If you've used the PbtA system, I'd really like to hear about your experience. What did you like/dislike about it? What games did you play? And if you've never played it or one of the many successful games that use it, what's holding you back? I'll collect everyone's votes and give the system a "grade" from A+ to F, just for fun.
Grade: B-
Of those who voted, 100% have heard of it and 72% have played it.
Of those who have played it: 34% love it, 29% like it, 22% are lukewarm, 7% dislike it, and 8% hate it.
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Grading the GURPS System
Grading the Powered by the Apocalypse System
Grading the D6 System
Grading the Hero System
Grading the Storyteller System
Grading the Megaversal/Palladium System
Grading the Basic Role-Playing System
Grading the SAGA System
Grading the Warhammer 40K RPG System
Grading the Mörk Borg System
Grading the Spacemaster/Rolemaster System
Powered by the Apocalypse (PbtA) is a tabletop role playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other RPGs.
Powered by the Apocalypse games are typically centered on resolving what characters do as "moves." Characters have access to a default selection of moves based on the expectations of the game setting. For example, in the fantasy game Dungeon World, characters have access to a hack and slash move, as combat is central to the dungeoneering experience. Alternatively, Apocalypse World has a "seize by force" move, as the game assumes a setting where collecting scarce resources is part of the game-play experience.
Moves are resolved by rolling two six-sided dice and adding any relevant modifiers. Success levels fall on a scale of total success, partial success, or miss. Partial success often means "success at a cost," where players must select an additional negative outcome as the price of success. Likewise, "miss" often means a negative outcome that moves the narrative forward, rather than "nothing happens."
Most PbtA games are class-based. Character classes have access to a number of class-specific moves. Emily VanDerWerff for Vox highlighted that:
"in PBTA games, players roll two six-sided dice (or D6s) to determine whether they succeed or fail at tasks set for them by the game master. The GM, in turn, keeps things moving and tries to preserve a modicum of continuity. But the players also have extreme amounts of leeway to help shape the world and their relationships with other characters."
James Hanna for CBR contrasted the mechanics of PbtA and Dungeons & Dragons:
"the differences really come down to crunch and conversation. Players looking for a sandbox or linear adventure with lots of crunchy combat will enjoy D&D in all its glorious variety. Those who want a more collaborative storytelling experience with fewer granular choices (and probably less math) should try PbtA games."
Keerthi Sridharan for Polygon wrote, "Games that use the PbtA label are ones that take their cues from Apocalypse World regarding any number of things: running a session zero, how dice mechanics work, or even aesthetic and design elements."
As I've said before in the other threads, the D20 System is the undeniable favorite for tabletop RPGs today, but there are plenty of options out there for those who don't like D20 or might be looking for something different. My goal in these little surveys is to highlight the different systems and options available to tabletop fans...I certainly don't want to bash anyone's favorites. So! If you've used the PbtA system, I'd really like to hear about your experience. What did you like/dislike about it? What games did you play? And if you've never played it or one of the many successful games that use it, what's holding you back? I'll collect everyone's votes and give the system a "grade" from A+ to F, just for fun.
Grade: B-
Of those who voted, 100% have heard of it and 72% have played it.
Of those who have played it: 34% love it, 29% like it, 22% are lukewarm, 7% dislike it, and 8% hate it.
The "grade" is calculated as follows:
The grading formula:
GPA = Σ(PiVi)
where:
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
- Votes from people who have not played it will not affect the grade.
- "I love it" votes are worth 4 points. The highest score, comparable to an "A" vote.
- "It's pretty good" votes are worth 3 points. The equivalent of a "B" vote.
- "It's alright I guess" votes are worth 2 points. This is your basic "C" vote.
- "It's pretty bad" votes are worth 1 point. This is considered a "D" vote.
- "I hate it" votes are worth 0 points. The lowest score, considered an "F" vote.
The grading formula:
GPA = Σ(PiVi)
where:
GPA = "grade-point average," the grading score used in the Key below.
Vi = percentage of votes in each category (Love, Like, Meh, Dislike, or Hate)
Pi = corresponding score for that category (4, 3, 2, 1, or 0)
Key
Over 3.75 = A+
3.51 to 3.75 = A
3.26 to 3.50 = A-
3.01 to 3.25 = B+
2.76 to 3.00 = B
2.51 to 2.75 = B-
2.26 to 2.50 = C+
1.76 to 2.25 = C
1.51 to 1.75 = C-
1.26 to 1.50 = D+
1.01 to 1.25 = D
0.75 to 1.00 = D-
Under 0.75 = F
Grading the Pathfinder 2E (D20) System
Grading the Savage Worlds System
Grading the Fate/Fate Core System
Grading the Modiphius 2d20 System
Grading the GURPS System
Grading the Powered by the Apocalypse System
Grading the D6 System
Grading the Hero System
Grading the Storyteller System
Grading the Megaversal/Palladium System
Grading the Basic Role-Playing System
Grading the SAGA System
Grading the Warhammer 40K RPG System
Grading the Mörk Borg System
Grading the Spacemaster/Rolemaster System
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