I've played a Monster Hearts campaign, plus a smattering of one-shots.
I like the philosophy behind it and the fiction first style of play. I'm not a huge fan of the 2d6 resolution method though. Also while I haven't actually run a game, I've looked at the GM section of some PbtA books (including Apocalypse World) and felt like it was harder for me to understand that I expected.
Also at the end of the day, I feel like Forged in the Dark does most of the things PbtA does, but does them better. To be fair, Blade in the Dark came later and I think the designers of that almost certainly had played and took ideas from PbtA.
I like the philosophy behind it and the fiction first style of play. I'm not a huge fan of the 2d6 resolution method though. Also while I haven't actually run a game, I've looked at the GM section of some PbtA books (including Apocalypse World) and felt like it was harder for me to understand that I expected.
Also at the end of the day, I feel like Forged in the Dark does most of the things PbtA does, but does them better. To be fair, Blade in the Dark came later and I think the designers of that almost certainly had played and took ideas from PbtA.