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<blockquote data-quote="aramis erak" data-source="post: 9143965" data-attributes="member: 6779310"><p>The closest I've gotten to playing/running PBTA is <em><u>Sentinel Comics</u></em>. I like SC. A lot. but it does a number of things most other PBTA/AWE line games don't: difficulties, character building (rather than playbooks), use of most of a full set of polyhedrals... and <em>strong GM¹</em>.</p><p></p><p>I don't really care for anything outside the middle half of the spectrum of GM authority¹, and PBTA is usually just at the edge, so the rules make me uncomfortable as written.</p><p></p><p>I don't mind much all rolls being player facing, but I prefer the GM to have <em>some</em> rolling to make, even if it's not action successes. (I had a blast running Talisman Adventures. GM rolls damage for the NPCs, and rolls for encounters...</p><p></p><p>Many of the AWE/PBTA games settings to not appeal to me. AW itself, as written, has enough stuff I don't want to cope with built into the playbooks that I find it unpalatable to the point of {personally} unplayable. Several others are just not interesting. The few I have found interesting are divergent on the resolution methods (but still 3 result). I do want to try Starforged and/or Ironforged.</p><p></p><p></p><p></p><p>¹: games with GM roles can be graded on a scale for what level of authority and plot power is expected in the rules as written. AD&D 1 is very strong; PBTA as written appears to be weak...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9143965, member: 6779310"] The closest I've gotten to playing/running PBTA is [I][U]Sentinel Comics[/U][/I]. I like SC. A lot. but it does a number of things most other PBTA/AWE line games don't: difficulties, character building (rather than playbooks), use of most of a full set of polyhedrals... and [I]strong GM¹[/I]. I don't really care for anything outside the middle half of the spectrum of GM authority¹, and PBTA is usually just at the edge, so the rules make me uncomfortable as written. I don't mind much all rolls being player facing, but I prefer the GM to have [I]some[/I] rolling to make, even if it's not action successes. (I had a blast running Talisman Adventures. GM rolls damage for the NPCs, and rolls for encounters... Many of the AWE/PBTA games settings to not appeal to me. AW itself, as written, has enough stuff I don't want to cope with built into the playbooks that I find it unpalatable to the point of {personally} unplayable. Several others are just not interesting. The few I have found interesting are divergent on the resolution methods (but still 3 result). I do want to try Starforged and/or Ironforged. ¹: games with GM roles can be graded on a scale for what level of authority and plot power is expected in the rules as written. AD&D 1 is very strong; PBTA as written appears to be weak... [/QUOTE]
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