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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="pemerton" data-source="post: 9145359" data-attributes="member: 42582"><p>John Harper is cited in the (original) Apolcalypse World rulebook (I don't know about 2e). And he has excellent online commentary - see eg this one on soft and hard move: <a href="http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html" target="_blank">The Mighty Atom</a></p><p></p><p>This seems wrong to me. Apocalypse World is clear on when to make as hard and direct a move as you like - when a 6- comes up on the dice, or when you're handed a golden opportunity on a plate by a player's action declaration (ie they proceed in disregard of an earlier soft move).</p><p></p><p>And a hard move is something that is <em>irrevocable</em>.</p><p></p><p>**************</p><p></p><p>Anyway, there are a few RPG books that have taught me more than all the others I've read:</p><p></p><p style="margin-left: 20px">Robin Laws's HeroWars and HeroQuest revised;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Luke Crane's Burning Wheel and Adventure Burner;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Vincent Baker's Apocalypse World.</p><p></p><p>For insight, and for clarity, they can't be beaten.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9145359, member: 42582"] John Harper is cited in the (original) Apolcalypse World rulebook (I don't know about 2e). And he has excellent online commentary - see eg this one on soft and hard move: [URL="http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html"]The Mighty Atom[/URL] This seems wrong to me. Apocalypse World is clear on when to make as hard and direct a move as you like - when a 6- comes up on the dice, or when you're handed a golden opportunity on a plate by a player's action declaration (ie they proceed in disregard of an earlier soft move). And a hard move is something that is [I]irrevocable[/I]. ************** Anyway, there are a few RPG books that have taught me more than all the others I've read: [indent]Robin Laws's HeroWars and HeroQuest revised; Luke Crane's Burning Wheel and Adventure Burner; Vincent Baker's Apocalypse World.[/indent] For insight, and for clarity, they can't be beaten. [/QUOTE]
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