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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="overgeeked" data-source="post: 9145477" data-attributes="member: 86653"><p>I’m a sucker for d6s and rules light games so I absolutely love most of the PbtA games I’ve played. Some are better implemented than others. Spirit of ’77, Masks, Thirsty Sword Lesbians, Monster of the Week, and Cartel are some of my favorites. Hard and soft moves are super easy to use and the referee advice is almost always top notch. I love the principles and agenda setup. Monster of the Week has some of the best monster-mystery design advice I’ve ever seen. The way results can snowball is just a thing of beauty.</p><p></p><p>I am not a fan of how awkwardly most designers insist on writing things like moves. “To do it, do it” is the least helpful bit of text imaginable. Switching to a more traditional presentation of actions would likely get a lot more people to grok these games. I’m also not really a fan of picking most of your character’s narrative arc at character creation. I prefer those things to be organic rather than a track to follow.</p><p></p><p>Still. Absolutely wonderful family of games. There should maybe be an SRD in the offing for Apocalypse World. A-.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9145477, member: 86653"] I’m a sucker for d6s and rules light games so I absolutely love most of the PbtA games I’ve played. Some are better implemented than others. Spirit of ’77, Masks, Thirsty Sword Lesbians, Monster of the Week, and Cartel are some of my favorites. Hard and soft moves are super easy to use and the referee advice is almost always top notch. I love the principles and agenda setup. Monster of the Week has some of the best monster-mystery design advice I’ve ever seen. The way results can snowball is just a thing of beauty. I am not a fan of how awkwardly most designers insist on writing things like moves. “To do it, do it” is the least helpful bit of text imaginable. Switching to a more traditional presentation of actions would likely get a lot more people to grok these games. I’m also not really a fan of picking most of your character’s narrative arc at character creation. I prefer those things to be organic rather than a track to follow. Still. Absolutely wonderful family of games. There should maybe be an SRD in the offing for Apocalypse World. A-. [/QUOTE]
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