Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grade the Powered by the Apocalypse (PbtA) System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9145769" data-attributes="member: 87792"><p>The thing is it's entirely untrue to say that Apocalypse World lacks either assistance for improvising or for storytelling.</p><p></p><p>For improvising for the GM <em>Hard Moves</em> and the list of them are excellent, giving you things to reach for when it's time to act. And <em>Fronts</em> are very useful for the more distant things. Yes you have to improvise and if you aren't Apocalypse World isn't the game for you. But there are mechanics there to support you.</p><p></p><p>As for mechanics for storytelling, the biggest and strongest thing in storytelling is character growth. And Apocalypse World has the single best mechanic to represent and encourage character growth I have ever seen in any RPG; the playbook change. Either when you gain enough XP and are far enough through the season that you've grown enough to change the path you are on or when life has become untenable. Ones that this mechanic has encouraged in games where I've been the MC that would not have happened in any non-PbtA game I've played:</p><ul> <li data-xf-list-type="ul">The creepy Brainer shot in the head, bleeding out into their mask, and having an NPC put the mask on to become The Faceless out for revenge</li> <li data-xf-list-type="ul">The Hocus realising they'd failed their cult and becoming a Savvyhead, trying to fix things if they couldn't fix people</li> <li data-xf-list-type="ul">The Battlebabe realising someone needed to take care of the Hocus' idiot cultists and stepping up to become the new Hocus.</li> <li data-xf-list-type="ul">The Angel cutting the mind-controlling Brainer off permanently from the Psychic Maelstrom (having cut them off temporarily earlier during the campaign) and giving them much of their knowledge so the Brainer became the new Angel</li> <li data-xf-list-type="ul">Having given their medical knowledge to the Brainer the old Angel now going back to their Gunlugging ways</li> <li data-xf-list-type="ul">The Maestro d' having taken over the whole town and becoming the Hardholder.</li> <li data-xf-list-type="ul">The Driver retiring to "safety" as a psychic entity among the satellites.</li> </ul><p>And that's just two campaigns and covers every single PC who was there in the first session. And none of this was particularly planned but all of it fitted with what had gone before and provided satisfying climaxes that wouldn't have been possible under other rulesets.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9145769, member: 87792"] The thing is it's entirely untrue to say that Apocalypse World lacks either assistance for improvising or for storytelling. For improvising for the GM [I]Hard Moves[/I] and the list of them are excellent, giving you things to reach for when it's time to act. And [I]Fronts[/I] are very useful for the more distant things. Yes you have to improvise and if you aren't Apocalypse World isn't the game for you. But there are mechanics there to support you. As for mechanics for storytelling, the biggest and strongest thing in storytelling is character growth. And Apocalypse World has the single best mechanic to represent and encourage character growth I have ever seen in any RPG; the playbook change. Either when you gain enough XP and are far enough through the season that you've grown enough to change the path you are on or when life has become untenable. Ones that this mechanic has encouraged in games where I've been the MC that would not have happened in any non-PbtA game I've played: [LIST] [*]The creepy Brainer shot in the head, bleeding out into their mask, and having an NPC put the mask on to become The Faceless out for revenge [*]The Hocus realising they'd failed their cult and becoming a Savvyhead, trying to fix things if they couldn't fix people [*]The Battlebabe realising someone needed to take care of the Hocus' idiot cultists and stepping up to become the new Hocus. [*]The Angel cutting the mind-controlling Brainer off permanently from the Psychic Maelstrom (having cut them off temporarily earlier during the campaign) and giving them much of their knowledge so the Brainer became the new Angel [*]Having given their medical knowledge to the Brainer the old Angel now going back to their Gunlugging ways [*]The Maestro d' having taken over the whole town and becoming the Hardholder. [*]The Driver retiring to "safety" as a psychic entity among the satellites. [/LIST] And that's just two campaigns and covers every single PC who was there in the first session. And none of this was particularly planned but all of it fitted with what had gone before and provided satisfying climaxes that wouldn't have been possible under other rulesets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Powered by the Apocalypse (PbtA) System
Top