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<blockquote data-quote="Emberashh" data-source="post: 9145909" data-attributes="member: 7040941"><p>What do you think I mean by storytelling? </p><p></p><p>[ATTACH=full]296699[/ATTACH]</p><p></p><p>These games <em>are</em> about storytelling and your attempts to say otherwise tell me you don't get what Im actually saying.</p><p></p><p>When I say storytelling, I am not talking about telling prewritten stories, and if given that you still want to claim thats not what these games are, then sorry but you're wrong and no one anywhere that understands these games agrees with you. </p><p></p><p></p><p></p><p>That is a significant distortion of history. Practically revisitionist to be frank. Apocalypse World spawned out of the Forge, which as a community had attempted to break down RPGs so they could be rebuilt to support what they believed was desirable out of them. Thats where the whole GNS malarkey came from and its why PBTA/FITD are all distinguishable from every other kind of RPG. </p><p></p><p>The issues they took up with other games had nothing to do with GMs telling stories and everything to do with them not liking how the systems in those other games worked and how they influenced what actually happened at a table. </p><p></p><p>But as noted, they didn't address this problem by going in and fixing the bad parts, they just threw them out. Which, to be fair, can be a valid design practice, but it isn't the only way it could have gone, and had the proverbial poster child of that movement not turned out to be a narcissistic moron accusing people of being brain damaged, perhaps it could have had more steam and lead to more developments.</p><p></p><p>But as it stands, PBTA is in more or less the same rut as the rest of the hobby is.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9145909, member: 7040941"] What do you think I mean by storytelling? [ATTACH type="full"]296699[/ATTACH] These games [I]are[/I] about storytelling and your attempts to say otherwise tell me you don't get what Im actually saying. When I say storytelling, I am not talking about telling prewritten stories, and if given that you still want to claim thats not what these games are, then sorry but you're wrong and no one anywhere that understands these games agrees with you. That is a significant distortion of history. Practically revisitionist to be frank. Apocalypse World spawned out of the Forge, which as a community had attempted to break down RPGs so they could be rebuilt to support what they believed was desirable out of them. Thats where the whole GNS malarkey came from and its why PBTA/FITD are all distinguishable from every other kind of RPG. The issues they took up with other games had nothing to do with GMs telling stories and everything to do with them not liking how the systems in those other games worked and how they influenced what actually happened at a table. But as noted, they didn't address this problem by going in and fixing the bad parts, they just threw them out. Which, to be fair, can be a valid design practice, but it isn't the only way it could have gone, and had the proverbial poster child of that movement not turned out to be a narcissistic moron accusing people of being brain damaged, perhaps it could have had more steam and lead to more developments. But as it stands, PBTA is in more or less the same rut as the rest of the hobby is. [/QUOTE]
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