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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9146056" data-attributes="member: 7037492"><p>PbtA is great, but it rests entirely on how well the Moves have been written, which changes from game to game. As already well established, you cannot say 'just play a PbtA game', you need to give specific titles, as there is <em>so much trash</em> PbtA games out there that just miss the point entirely (relatedly, avoid Dungeon World).</p><p></p><p>And then, whatever title you pick, its genre/mood/expectations need to match those of the table, as a vampire game where you can be socially smooth with 5 different social Moves is vastly different from one where your only social Move is DOMINATE. PbtA is not a generic package to run kitchen sinks in - to make use of its strengths there <em>needs</em> to be a clear focus on what you're supposed to be doing (that fits into preferrably 7-ish core moves).</p><p></p><p>I love that it exists. It was a great leap ahead in RPG design, being simultaneously rules-y (every roll-worthy action can be its own sub-system) but light (you don't really need to know more than your stats + see the names of the basic moves) but very hackable (just remove/add to moves, make up new ones to cover a specific action your group keeps doing, change the dice being rolled, etc)... But while I have played in multiple PbtA games, I haven't yet run into one that I'd love.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9146056, member: 7037492"] PbtA is great, but it rests entirely on how well the Moves have been written, which changes from game to game. As already well established, you cannot say 'just play a PbtA game', you need to give specific titles, as there is [I]so much trash[/I] PbtA games out there that just miss the point entirely (relatedly, avoid Dungeon World). And then, whatever title you pick, its genre/mood/expectations need to match those of the table, as a vampire game where you can be socially smooth with 5 different social Moves is vastly different from one where your only social Move is DOMINATE. PbtA is not a generic package to run kitchen sinks in - to make use of its strengths there [I]needs[/I] to be a clear focus on what you're supposed to be doing (that fits into preferrably 7-ish core moves). I love that it exists. It was a great leap ahead in RPG design, being simultaneously rules-y (every roll-worthy action can be its own sub-system) but light (you don't really need to know more than your stats + see the names of the basic moves) but very hackable (just remove/add to moves, make up new ones to cover a specific action your group keeps doing, change the dice being rolled, etc)... But while I have played in multiple PbtA games, I haven't yet run into one that I'd love. [/QUOTE]
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