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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="hawkeyefan" data-source="post: 9146257" data-attributes="member: 6785785"><p>To discuss PbtA games and what we like or don’t about them. </p><p></p><p></p><p></p><p>No, I’m not confused. I don’t think that PbtA games are “writers rooms” or that they “generate stories in the third person, and do so by deliberately dissociating mechanics from how those stories proceed”.</p><p></p><p></p><p></p><p></p><p></p><p>That you don’t like PbtA games for reasons that are inaccurate.</p><p></p><p></p><p></p><p>I’m not offended by what you’ve said. I just think it’s misplaced, poorly explained, and inaccurate. Based on the poll results, there are many folks who’ve looked at this thread who’ve not yet played PbtA games. I’d hate for your comments to influence those folks. </p><p></p><p></p><p></p><p>Forgive me if you know how the game works already, but the Ankheg (or any other monster or NPC) doesn’t get an actual turn in Dungeon World or similar games. Instead, when the game calls for a move by the GM, they can use a monster move as their move. </p><p></p><p>A GM makes a move when the players look to him for what happens next, hand him a golden opportunity, or when the players’ dive call for a roll. The GM never rolls. </p><p></p><p>So if I’m a Fighter and I attack the Ankheg and roll poorly, I deal no damage and maybe it spits acid on me. That probably inflicts damage, but maybe it also leaves my sword covered in acid. Do I toss it aside and draw another weapon? Do I try to get the acid off before the sword is damaged or destroyed? </p><p></p><p>The monster moves are not specifically defined to give the GM the freedom to use the moves in different ways. It is a bit of a learning curve, but once you get used to it, it really allows for dynamic play.</p><p></p><p></p><p></p><p>That’s possible, for sure! I’d say to at least give it a try if the opportunity presents itself.</p><p></p><p></p><p></p><p>Yes! Spire is amazing! As is Heart, but I really, really like Spire. I’m always glad when other people bring it up.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9146257, member: 6785785"] To discuss PbtA games and what we like or don’t about them. No, I’m not confused. I don’t think that PbtA games are “writers rooms” or that they “generate stories in the third person, and do so by deliberately dissociating mechanics from how those stories proceed”. That you don’t like PbtA games for reasons that are inaccurate. I’m not offended by what you’ve said. I just think it’s misplaced, poorly explained, and inaccurate. Based on the poll results, there are many folks who’ve looked at this thread who’ve not yet played PbtA games. I’d hate for your comments to influence those folks. Forgive me if you know how the game works already, but the Ankheg (or any other monster or NPC) doesn’t get an actual turn in Dungeon World or similar games. Instead, when the game calls for a move by the GM, they can use a monster move as their move. A GM makes a move when the players look to him for what happens next, hand him a golden opportunity, or when the players’ dive call for a roll. The GM never rolls. So if I’m a Fighter and I attack the Ankheg and roll poorly, I deal no damage and maybe it spits acid on me. That probably inflicts damage, but maybe it also leaves my sword covered in acid. Do I toss it aside and draw another weapon? Do I try to get the acid off before the sword is damaged or destroyed? The monster moves are not specifically defined to give the GM the freedom to use the moves in different ways. It is a bit of a learning curve, but once you get used to it, it really allows for dynamic play. That’s possible, for sure! I’d say to at least give it a try if the opportunity presents itself. Yes! Spire is amazing! As is Heart, but I really, really like Spire. I’m always glad when other people bring it up. [/QUOTE]
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