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<blockquote data-quote="AbdulAlhazred" data-source="post: 9146796" data-attributes="member: 82106"><p>Again, I haven't read Root, but in a general sense I don't really 'get' this. That is, if I do something (IE I as a player describe my PC fictionally carrying out a certain course of action within the context of the current scene frame) then my PC DOES IT. The GM can say "huh, there's no move to trigger here" and that's fine. There aren't moves for things like 'walk' and 'breath air'. Moves are SPECIAL RULES but there are also GENERAL RULES, which is basically "if you do it, you do it." The GM can say something like "that's impossible" (In DW that would be subject to table discussion, the GM is not absolute). The GM can say "OK, thus-and-such happens" (could be a GM hard or soft move based on either "golden opportunity" or simply a following soft move in response). </p><p></p><p>So, for instance if my bard decides to start a camp fire. Well, he's not specifically skilled at this, maybe the ranger has a 'start a fire in any situation' move. That doesn't exclude the possibility that my bard, in the given situation, might start a fire. The GM can judge the situation, decide if there's anything that could logically follow as a consequence of trying to light a fire. If so, and it might fit with the GM agenda for this game, then maybe it happens. "You start a fire, but being a foolish bard you make a fire which emits a lot of smoke, and someone noticed it!" Yeah, the Ranger gets to roll dice and maybe avoid that mishap, but I don't 'cause I'm a glorified lute player.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9146796, member: 82106"] Again, I haven't read Root, but in a general sense I don't really 'get' this. That is, if I do something (IE I as a player describe my PC fictionally carrying out a certain course of action within the context of the current scene frame) then my PC DOES IT. The GM can say "huh, there's no move to trigger here" and that's fine. There aren't moves for things like 'walk' and 'breath air'. Moves are SPECIAL RULES but there are also GENERAL RULES, which is basically "if you do it, you do it." The GM can say something like "that's impossible" (In DW that would be subject to table discussion, the GM is not absolute). The GM can say "OK, thus-and-such happens" (could be a GM hard or soft move based on either "golden opportunity" or simply a following soft move in response). So, for instance if my bard decides to start a camp fire. Well, he's not specifically skilled at this, maybe the ranger has a 'start a fire in any situation' move. That doesn't exclude the possibility that my bard, in the given situation, might start a fire. The GM can judge the situation, decide if there's anything that could logically follow as a consequence of trying to light a fire. If so, and it might fit with the GM agenda for this game, then maybe it happens. "You start a fire, but being a foolish bard you make a fire which emits a lot of smoke, and someone noticed it!" Yeah, the Ranger gets to roll dice and maybe avoid that mishap, but I don't 'cause I'm a glorified lute player. [/QUOTE]
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