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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9146867" data-attributes="member: 82106"><p>I don't think this analysis is very weighty, mostly for the reason that there ARE 'general moves'. For example in Dungeon World (and AW too) there is a Defy Danger move which can be applied in practically any situation as a fallback where "there is some risk but no specific move applies" such that the GM is not left simply trying to become judge of the action and invoke some GM-side move that effectively determines success or failure. Thus in the situation in DW where my fighter decides to sneak around behind the alert guard and tosses a stone to distract him, I can simply use DD, either the stone really distracts the guard (10+), or it distracts him enough to let me try a risky stealth action, or it fails utterly and I have an alerted guard doing whatever. I can call this a +DEX, or +WIS, or whatever move, its a bit open, but I have a clear path forward to resolving the situation. 99.99% of all situations in PbtA games end up like this, you can fall back to something, or the game as some other specific mechanism to handle the situation, or it is simply obvious from the agenda how it should go.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9146867, member: 82106"] I don't think this analysis is very weighty, mostly for the reason that there ARE 'general moves'. For example in Dungeon World (and AW too) there is a Defy Danger move which can be applied in practically any situation as a fallback where "there is some risk but no specific move applies" such that the GM is not left simply trying to become judge of the action and invoke some GM-side move that effectively determines success or failure. Thus in the situation in DW where my fighter decides to sneak around behind the alert guard and tosses a stone to distract him, I can simply use DD, either the stone really distracts the guard (10+), or it distracts him enough to let me try a risky stealth action, or it fails utterly and I have an alerted guard doing whatever. I can call this a +DEX, or +WIS, or whatever move, its a bit open, but I have a clear path forward to resolving the situation. 99.99% of all situations in PbtA games end up like this, you can fall back to something, or the game as some other specific mechanism to handle the situation, or it is simply obvious from the agenda how it should go. [/QUOTE]
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