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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9147035" data-attributes="member: 82106"><p>I think what you all failed to 'get' in this part of the discussion was what the DW/PbtA rules are focused on. There are a huge number of rules governing what the GM can do with the DW Basilisk! They are found in the section detailing the GM's agenda, principles of play, and general move architecture! These are simply reinforcing the core goals of play described in the DW introduction. THESE ARE RULES. </p><p></p><p>So, what I'm saying is, when the GM is wondering what move to make next, she consults her prep and finds that there's a danger lurking nearby, Ankheg! Be a fan of the characters (give them stuff to gain glory!). Use your prep. Do what follows. Depict a fantastic world. I can go on, all these RULES, and they ARE RULES, demand at this point that the soft move the GM owes the players is "the ankheg appears!" I mean, sure the GM could do other things, but this is a damned good option under the circumstances! Its like KP to D4! Likewise the moves [USER=42582]@pemerton[/USER] suggested. The fictional potentialities of the ankheg ARE depicted in its stat block! It can spit acid. Now, sure there isn't some 'range 27 feet' and whatever, but DW is definitely a ToTM sort of game! Nobody complains about that being true of 5e, so... Unless you all are using a battle map to play out your 5e you're all just winging it with ranges and angles and whatnot anyway. </p><p></p><p>There is NOTHING about this play in DW that is more 'foggy' or ill-defined than a similar sort of play in 5e. Nothing. Just put a stake in this nonsense!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9147035, member: 82106"] I think what you all failed to 'get' in this part of the discussion was what the DW/PbtA rules are focused on. There are a huge number of rules governing what the GM can do with the DW Basilisk! They are found in the section detailing the GM's agenda, principles of play, and general move architecture! These are simply reinforcing the core goals of play described in the DW introduction. THESE ARE RULES. So, what I'm saying is, when the GM is wondering what move to make next, she consults her prep and finds that there's a danger lurking nearby, Ankheg! Be a fan of the characters (give them stuff to gain glory!). Use your prep. Do what follows. Depict a fantastic world. I can go on, all these RULES, and they ARE RULES, demand at this point that the soft move the GM owes the players is "the ankheg appears!" I mean, sure the GM could do other things, but this is a damned good option under the circumstances! Its like KP to D4! Likewise the moves [USER=42582]@pemerton[/USER] suggested. The fictional potentialities of the ankheg ARE depicted in its stat block! It can spit acid. Now, sure there isn't some 'range 27 feet' and whatever, but DW is definitely a ToTM sort of game! Nobody complains about that being true of 5e, so... Unless you all are using a battle map to play out your 5e you're all just winging it with ranges and angles and whatnot anyway. There is NOTHING about this play in DW that is more 'foggy' or ill-defined than a similar sort of play in 5e. Nothing. Just put a stake in this nonsense! [/QUOTE]
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