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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="mamba" data-source="post: 9147080" data-attributes="member: 7034611"><p>No, I understood that, but these are the exact same rules the DM can use for everything else, so the basilisk is not really any different from anything else. It is a set of 4 or so moves that flavors a little bit as a basilisk one time, and as an ankheg the next time, but ultimately it makes next to no difference which monster name the DM picks for the flavor.</p><p></p><p>To me this approach just lacks something, call it what you want, crunch, being grounded, an appearance of there being more than just whatever the group makes up on the fly. You can argue that in other games stuff is also just made up and I agree, but to me PbtA removes the fourth wall and exposes this in a way that traditional games do not.</p><p></p><p>I'd go so far as to say that I do not see why PbtA games should be more than two or so pages, Just define how to interpret the 2d6 result, specify the moves for players and GMs, and leave it at that. If you already know how these games work, it should not take more.</p></blockquote><p></p>
[QUOTE="mamba, post: 9147080, member: 7034611"] No, I understood that, but these are the exact same rules the DM can use for everything else, so the basilisk is not really any different from anything else. It is a set of 4 or so moves that flavors a little bit as a basilisk one time, and as an ankheg the next time, but ultimately it makes next to no difference which monster name the DM picks for the flavor. To me this approach just lacks something, call it what you want, crunch, being grounded, an appearance of there being more than just whatever the group makes up on the fly. You can argue that in other games stuff is also just made up and I agree, but to me PbtA removes the fourth wall and exposes this in a way that traditional games do not. I'd go so far as to say that I do not see why PbtA games should be more than two or so pages, Just define how to interpret the 2d6 result, specify the moves for players and GMs, and leave it at that. If you already know how these games work, it should not take more. [/QUOTE]
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