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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="Campbell" data-source="post: 9147167" data-attributes="member: 16586"><p>I adore Apocalypse World and its more direct descendants like Monsterhearts, Masks, Apocalypse Keys and hopefully within the next year The Between. The reason I enjoy them is because more than any other family of games they help embed the characters' struggles directly into the rules in a way that really helps me to sit in the head of the character I am playing in way where the game pulls me into my character's headspace instead of out of out. As a GM I enjoy how they enable me to get personal with the characters in a way that feels safe and fair.</p><p></p><p>The PbtA games I most enjoy directly embed the mentality of the characters into the playbooks/basic moves and let me experience life through someone else's shoes in a way that I could not do otherwise.</p><p></p><p>I am less enthusiastic about what I consider the action/adventure/neotrad branch of PbtA games, mostly because for more neotrad play I tend to favor higher prep, more curated approach. Usually with games that have specific mechanics for the themes we are reinforcing. Games like L5R Fifth Edition, Vampire Fifth Edition, Pathfinder Second Edition, Dune 2d20, et al. Also, sometimes custom Cortex hacks. The snowballing of the PbtA engine kind of gets in the way of enjoyable neotrad play for me.</p><p></p><p>This is personal for me, but I find PbtA games most enjoyable when physical conflicts are secondary to emotional ones. For action adventure stuff I prefer games that have a bit more back and forth to them. Forged in the Dark games tend to do better there as does Cortex + and 2d20.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9147167, member: 16586"] I adore Apocalypse World and its more direct descendants like Monsterhearts, Masks, Apocalypse Keys and hopefully within the next year The Between. The reason I enjoy them is because more than any other family of games they help embed the characters' struggles directly into the rules in a way that really helps me to sit in the head of the character I am playing in way where the game pulls me into my character's headspace instead of out of out. As a GM I enjoy how they enable me to get personal with the characters in a way that feels safe and fair. The PbtA games I most enjoy directly embed the mentality of the characters into the playbooks/basic moves and let me experience life through someone else's shoes in a way that I could not do otherwise. I am less enthusiastic about what I consider the action/adventure/neotrad branch of PbtA games, mostly because for more neotrad play I tend to favor higher prep, more curated approach. Usually with games that have specific mechanics for the themes we are reinforcing. Games like L5R Fifth Edition, Vampire Fifth Edition, Pathfinder Second Edition, Dune 2d20, et al. Also, sometimes custom Cortex hacks. The snowballing of the PbtA engine kind of gets in the way of enjoyable neotrad play for me. This is personal for me, but I find PbtA games most enjoyable when physical conflicts are secondary to emotional ones. For action adventure stuff I prefer games that have a bit more back and forth to them. Forged in the Dark games tend to do better there as does Cortex + and 2d20. [/QUOTE]
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