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<blockquote data-quote="Breaking Star Games" data-source="post: 9147663" data-attributes="member: 7042067"><p>As an aside, I'd say his "line" is still very much closer to what people traditionally call Writer's Room - at least it is nowadays. In Blades in the Dark, there is no guidance for the GM to bring up troubles with the PCs' Vices/Trauma. It really needed better writing around this but watching his Actual Plays and <a href="https://youtu.be/-V7pegCfRfo?t=568" target="_blank">This Video</a> - he describes the role of the Player as being a GM of their characters, saying he was going to write that into the text. But even what is actually written in the book has the players playing the PCs as stolen cars, which is definitely not an Actor Stance. But this goes into how "The Line" is VERY subjective. I think everyone is fine with metagaming (not being in the Actor Stance) to make sure their character sticks with the party (assuming the game is about that) and they don't cross people's Lines & Veils (or you end up in an rpg horror story probably). I found some think Masks' Conditions cross the Line, but for me, its perfectly okay. But for me, FitD games definitely cross the line when its up to the Player to basically come up with the trouble of their PC.</p><p></p><p>Its really the other reason I found Forged in the Dark (after the loss of Basic and GM Moves) to be a much worse experience at my tables than PbtA. It just so happens that the theme and genre of BitD and especially Scum & Villainy hit on my absolute favorite - love me some Cowboy Bebop and Firefly. So S&V remains my favorite game even though I am disappointed by the execution - not traditional GM Role, lots of creative burden to basically do game design on the spot creating moves for every Action Roll. But plenty to love in its design - clocks remain my go-to tool. </p><p></p><p>Unfortunately, no traditional PbtA really replicated these well enough. I found too many try to be "The Sci Fi" game that can handle any type of crew from Mass Effect to Firefly to Star Trek. Which is just plain silly and means your Basic Moves are generic and not fitting any of these genres.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9147663, member: 7042067"] As an aside, I'd say his "line" is still very much closer to what people traditionally call Writer's Room - at least it is nowadays. In Blades in the Dark, there is no guidance for the GM to bring up troubles with the PCs' Vices/Trauma. It really needed better writing around this but watching his Actual Plays and [URL='https://youtu.be/-V7pegCfRfo?t=568']This Video[/URL] - he describes the role of the Player as being a GM of their characters, saying he was going to write that into the text. But even what is actually written in the book has the players playing the PCs as stolen cars, which is definitely not an Actor Stance. But this goes into how "The Line" is VERY subjective. I think everyone is fine with metagaming (not being in the Actor Stance) to make sure their character sticks with the party (assuming the game is about that) and they don't cross people's Lines & Veils (or you end up in an rpg horror story probably). I found some think Masks' Conditions cross the Line, but for me, its perfectly okay. But for me, FitD games definitely cross the line when its up to the Player to basically come up with the trouble of their PC. Its really the other reason I found Forged in the Dark (after the loss of Basic and GM Moves) to be a much worse experience at my tables than PbtA. It just so happens that the theme and genre of BitD and especially Scum & Villainy hit on my absolute favorite - love me some Cowboy Bebop and Firefly. So S&V remains my favorite game even though I am disappointed by the execution - not traditional GM Role, lots of creative burden to basically do game design on the spot creating moves for every Action Roll. But plenty to love in its design - clocks remain my go-to tool. Unfortunately, no traditional PbtA really replicated these well enough. I found too many try to be "The Sci Fi" game that can handle any type of crew from Mass Effect to Firefly to Star Trek. Which is just plain silly and means your Basic Moves are generic and not fitting any of these genres. [/QUOTE]
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