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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="pemerton" data-source="post: 9148484" data-attributes="member: 42582"><p>I'm talking about Apocalypse World and Dungeon World, which are the two PbtA RPGs I know reasonably well.</p><p></p><p>In AW, there are 4 basic moves that require the player to make a choice, as part of resolution:</p><p></p><p style="margin-left: 20px">Seize By Force:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">• you take definite hold of it</p> <p style="margin-left: 20px">• you suffer little harm</p> <p style="margin-left: 20px">• you inflict terrible harm</p> <p style="margin-left: 20px">• you impress, dismay or frighten your enemy</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Seduce/Manipulate, vs a PC on a 7-9:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">• if they do it, they mark experience [the carrot]</p> <p style="margin-left: 20px">• if they refuse, it’s acting under fire [the stick]</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Read a Sitch:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">• where’s my best escape route / way in / way past?</p> <p style="margin-left: 20px">• which enemy is most vulnerable to me?</p> <p style="margin-left: 20px">• which enemy is the biggest threat?</p> <p style="margin-left: 20px">• what should I be on the lookout for?</p> <p style="margin-left: 20px">• what’s my enemy’s true position?</p> <p style="margin-left: 20px">• who’s in control here?</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Read a Person:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">• is your character telling the truth?</p> <p style="margin-left: 20px">• what’s your character really feeling?</p> <p style="margin-left: 20px">• what does your character intend to do?</p> <p style="margin-left: 20px">• what does your character wish I’d do?</p> <p style="margin-left: 20px">• how could I get your character to __?</p> </p><p></p><p>I don't really see how these aren't in character choices. When I seize by force, I choose how I project my force (or defend myself). When I seduce or manipulate someone, but they are not both enthralled and subordinated to me, I choose whether to play up my niceness, or the costs of not doing what I ask. When I try and read a situation or a person, I'm on the lookout for this or that particular thing.</p><p></p><p>In DW, there are 3 basic moves that require the player to make a choice, as part of their resolution:</p><p></p><p style="margin-left: 20px">Hack and Slash, on a 10+:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Volley, on a 7-9:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">•You have to move to get the shot placing you in danger as described by the GM</p> <p style="margin-left: 20px">•You have to take what you can get: -1d6 damage</p> <p style="margin-left: 20px">•You have to take several shots, reducing your ammo by one</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Discern Realities:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">•What happened here recently?</p> <p style="margin-left: 20px">•What is about to happen?</p> <p style="margin-left: 20px">•What should I be on the lookout for?</p> <p style="margin-left: 20px">•What here is useful or valuable to me?</p> <p style="margin-left: 20px">•Who’s really in control here?</p> <p style="margin-left: 20px">•What here is not what it appears to be?</p> </p><p></p><p>The only one I can see here that may be has a not-in-character element to it is Volley, though even that might be pretty contextual.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9148484, member: 42582"] I'm talking about Apocalypse World and Dungeon World, which are the two PbtA RPGs I know reasonably well. In AW, there are 4 basic moves that require the player to make a choice, as part of resolution: [indent]Seize By Force: [indent]• you take definite hold of it • you suffer little harm • you inflict terrible harm • you impress, dismay or frighten your enemy[/indent] Seduce/Manipulate, vs a PC on a 7-9: [indent]• if they do it, they mark experience [the carrot] • if they refuse, it’s acting under fire [the stick][/indent] Read a Sitch: [indent]• where’s my best escape route / way in / way past? • which enemy is most vulnerable to me? • which enemy is the biggest threat? • what should I be on the lookout for? • what’s my enemy’s true position? • who’s in control here?[/indent] Read a Person: [indent]• is your character telling the truth? • what’s your character really feeling? • what does your character intend to do? • what does your character wish I’d do? • how could I get your character to __?[/indent][/indent] I don't really see how these aren't in character choices. When I seize by force, I choose how I project my force (or defend myself). When I seduce or manipulate someone, but they are not both enthralled and subordinated to me, I choose whether to play up my niceness, or the costs of not doing what I ask. When I try and read a situation or a person, I'm on the lookout for this or that particular thing. In DW, there are 3 basic moves that require the player to make a choice, as part of their resolution: [indent]Hack and Slash, on a 10+: [indent]At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack.[/indent] Volley, on a 7-9: [indent]•You have to move to get the shot placing you in danger as described by the GM •You have to take what you can get: -1d6 damage •You have to take several shots, reducing your ammo by one[/indent] Discern Realities: [indent]•What happened here recently? •What is about to happen? •What should I be on the lookout for? •What here is useful or valuable to me? •Who’s really in control here? •What here is not what it appears to be?[/indent][/indent] The only one I can see here that may be has a not-in-character element to it is Volley, though even that might be pretty contextual. [/QUOTE]
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