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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9148708" data-attributes="member: 82106"><p>Nope! Standard DW is a 1-10 level game, and it requires level+7 hit points PER LEVEL to advance, so 70+10+9+8+7+6+5+4+3+2+1 = 125 XP, where a session is unlikely to net you more than about 5 XP IME. So, AT LEAST 20 sessions, probably closer to 30. And our play was never slow plodding anything, it was fast hard in your face action with only limited downtimes that usually got wrapped at the start/end of a session in a few minutes.</p><p></p><p>You can ask other posters here that were in our BitD campaign that lasted about a year. There was nothing softball, slow, nothing like that about it at all. We were going balls-to-the-wall all the way, from tier 1 to tier 5 with multiple threat clocks running every single week, usually 2 parallel scores. Heck we had, for most of the campaign, two wars going on against us at one time. It was pretty crazy. So a TON of stuff happened, and the game showed no sign of being 'short term' at all. </p><p></p><p>I mean, I would agree, you can't sustain a BitD campaign with the same PCs for longer than we did. Once you hit tier 5 the crew needs to reach some sort of climax because you're kind of maxing out the system, but we could have EASILY done any number of spin offs. My character alone had a whole band of blind child beggar/spies that worked for him. There was a little mystic girl too, and we had TWO different subsidiary crews that worked for us. Any of that could have easily spun off into the next 'season' of play, complete with some significant world events we brought down at the end.</p><p></p><p>Honestly, when you say this stuff, mostly you simply come across like you're play has been VERY limited and maybe not even typical. In fact I would venture that there is little point to a PbtA (or FItD, they're pretty similar in this respect) that doesn't last at least a dozen sessions. The times I've had games break up early just felt highly incomplete and like there was a ton more to do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9148708, member: 82106"] Nope! Standard DW is a 1-10 level game, and it requires level+7 hit points PER LEVEL to advance, so 70+10+9+8+7+6+5+4+3+2+1 = 125 XP, where a session is unlikely to net you more than about 5 XP IME. So, AT LEAST 20 sessions, probably closer to 30. And our play was never slow plodding anything, it was fast hard in your face action with only limited downtimes that usually got wrapped at the start/end of a session in a few minutes. You can ask other posters here that were in our BitD campaign that lasted about a year. There was nothing softball, slow, nothing like that about it at all. We were going balls-to-the-wall all the way, from tier 1 to tier 5 with multiple threat clocks running every single week, usually 2 parallel scores. Heck we had, for most of the campaign, two wars going on against us at one time. It was pretty crazy. So a TON of stuff happened, and the game showed no sign of being 'short term' at all. I mean, I would agree, you can't sustain a BitD campaign with the same PCs for longer than we did. Once you hit tier 5 the crew needs to reach some sort of climax because you're kind of maxing out the system, but we could have EASILY done any number of spin offs. My character alone had a whole band of blind child beggar/spies that worked for him. There was a little mystic girl too, and we had TWO different subsidiary crews that worked for us. Any of that could have easily spun off into the next 'season' of play, complete with some significant world events we brought down at the end. Honestly, when you say this stuff, mostly you simply come across like you're play has been VERY limited and maybe not even typical. In fact I would venture that there is little point to a PbtA (or FItD, they're pretty similar in this respect) that doesn't last at least a dozen sessions. The times I've had games break up early just felt highly incomplete and like there was a ton more to do. [/QUOTE]
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