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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9148732" data-attributes="member: 82106"><p>I can see what you mean about traumas in BitD, clearly you would mostly want to not dig into that unless you can make it do something for you. I tried to RP mine, but it can be hard. Making them into something closer to a FATE compel might be an option, though it would obviously require the GM to be mindful of not death spiraling the crew with them. Overall I thought they were maybe not the strongest aspect of the game. </p><p></p><p>I think any PbtA which is trying to be a generic broad context RPG is going to fail. I could maybe see a game that was pretty open in terms of the overall milieu where it then had some focused sets of playbooks and environments that are almost like little mini-games, but I guess then the question is why bother? BitD does have something similar, like where you can play the Bluecoats (the cops). Haven't tried it, but it could definitely work in that game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9148732, member: 82106"] I can see what you mean about traumas in BitD, clearly you would mostly want to not dig into that unless you can make it do something for you. I tried to RP mine, but it can be hard. Making them into something closer to a FATE compel might be an option, though it would obviously require the GM to be mindful of not death spiraling the crew with them. Overall I thought they were maybe not the strongest aspect of the game. I think any PbtA which is trying to be a generic broad context RPG is going to fail. I could maybe see a game that was pretty open in terms of the overall milieu where it then had some focused sets of playbooks and environments that are almost like little mini-games, but I guess then the question is why bother? BitD does have something similar, like where you can play the Bluecoats (the cops). Haven't tried it, but it could definitely work in that game. [/QUOTE]
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