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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9148756" data-attributes="member: 82106"><p>Actually I agree with ChatGPT! PbtA (especially games like AW/DW, maybe less so some others perhaps) has a core loop process of play that is fully described in the rules and NEVER OVERRIDDEN. Likewise the agenda and principles always apply, and there is no situation where the GM techniques are not applicable and to be applied. Maybe we can argue about 'when is a move triggered', it certainly can be a judgement call, but I wouldn't call that 'a structure which overrides the rules'. </p><p></p><p>In fact I find AW and DW remarkable in the degree to which they have this trait amongst TTRPGs, and find it to be a virtue of these systems. No matter what comes up in play I know exactly how to GM it. The players also know exactly what is what, its both purely transparent and infinitely applicable. Its game design genius to put it bluntly. If I ever aspired to real talent as a game designer Vince Baker crushed all my hopes with DW when I read it! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9148756, member: 82106"] Actually I agree with ChatGPT! PbtA (especially games like AW/DW, maybe less so some others perhaps) has a core loop process of play that is fully described in the rules and NEVER OVERRIDDEN. Likewise the agenda and principles always apply, and there is no situation where the GM techniques are not applicable and to be applied. Maybe we can argue about 'when is a move triggered', it certainly can be a judgement call, but I wouldn't call that 'a structure which overrides the rules'. In fact I find AW and DW remarkable in the degree to which they have this trait amongst TTRPGs, and find it to be a virtue of these systems. No matter what comes up in play I know exactly how to GM it. The players also know exactly what is what, its both purely transparent and infinitely applicable. Its game design genius to put it bluntly. If I ever aspired to real talent as a game designer Vince Baker crushed all my hopes with DW when I read it! lol. [/QUOTE]
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