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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="deleuzian_kernel" data-source="post: 9148758" data-attributes="member: 7036985"><p>Hi! I'm late to the party.</p><p></p><p>I offer this <a href="https://save.vs.totalpartykill.ca/blog/epistles-1/" target="_blank">post</a> and, in particular call out my response in it, to provide a different view on the <em>writer's room </em>perceived feature that these games often get lumped with.</p><p></p><p>Historically, there have been mentions of PbtA games resembling writer's rooms. While I'm hesitant to delve into the reasons behind such comparisons (were they based on informed or uninformed views? It's hard to say now!), I believe that this perception was likely fleeting and is largely outdated today. In our current times, there's ample evidence of successful narrativist play within these games, where the concept of a "writer's room" style is entirely absent. People can cling on to that idea, but it is not reflective of our current understanding of the range of play that these games can provide.</p><p></p><p>Clearly, several posters in this thread ardently support the framework and truly enjoy these games. When they share their direct experiences, emphasizing that their gameplay doesn't mirror the "writer's room" approach, it's disheartening to witness their insights being doubted. Such skepticism further underscores the possible biases and the absence of sincere dialogue some may be introducing to this discussion.</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 9148758, member: 7036985"] Hi! I'm late to the party. I offer this [URL='https://save.vs.totalpartykill.ca/blog/epistles-1/']post[/URL] and, in particular call out my response in it, to provide a different view on the [I]writer's room [/I]perceived feature that these games often get lumped with. Historically, there have been mentions of PbtA games resembling writer's rooms. While I'm hesitant to delve into the reasons behind such comparisons (were they based on informed or uninformed views? It's hard to say now!), I believe that this perception was likely fleeting and is largely outdated today. In our current times, there's ample evidence of successful narrativist play within these games, where the concept of a "writer's room" style is entirely absent. People can cling on to that idea, but it is not reflective of our current understanding of the range of play that these games can provide. Clearly, several posters in this thread ardently support the framework and truly enjoy these games. When they share their direct experiences, emphasizing that their gameplay doesn't mirror the "writer's room" approach, it's disheartening to witness their insights being doubted. Such skepticism further underscores the possible biases and the absence of sincere dialogue some may be introducing to this discussion. [/QUOTE]
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