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<blockquote data-quote="Manbearcat" data-source="post: 9148775" data-attributes="member: 6696971"><p>"Possibly rude."</p><p></p><p></p><p><img src="https://media1.giphy.com/media/srTYyZ1BjBtGU/200.gif" alt="Mad Max Reaction GIF" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Alright, a reframe for your particular "thesaurus minefield" with <em>coalitional </em>and whatever else being out of bounds yet <em>parse </em>and <em>inundated</em> is all good? Since you've optimized for hostility and escalation in much of your post thus far, I'll try the most plain thing possible. The below_doesn't_happen:</p><p></p><p>JAN/STU/PAT: "Hey guys lets all do this story about these characters that <strong>have these scenes and then these big arcs that happen and then end in this particular way. </strong> <everyone cheers in unison></p><p></p><p>Hey GM Bob! Make this scene, these arcs, this ending happen!"</p><p></p><p>GM BOB: "Sounds great crew, how about we do <strong>this, that, and this other thing</strong> to make the scenes and arcs happen and end in this particular way! Totally outside of the way we're supposed to play this game, but whatever! I'm the GM! I DO WHAT I WANT SUCKA!"</p><p></p><p>JAN/STU/PAT: "Well, <strong>this </strong>sounds like crap so scrap that. But <strong>that </strong>sounds cool...lets do that. Oh and maybe if you changed <strong>this other thing</strong> a bit so its more like <strong>that other thing</strong>?"</p><p></p><p>GM BOB: "Oh yeah! Cool! Lets do this <strong>STORYTIME VOLTRON THING</strong>!"</p><p></p><p>TIMMY: "Uh, guys...that isn't how this game plays..."</p><p></p><p>JAN/STU/PAT/GM BOB: "SHUT UP TIMMY!"</p><p></p><p>[HR][/HR]</p><p></p><p>Doesn't happen. </p><p></p><p>If you're doing that, it is totally outside of everything that is Apocalypse World; everything. Which, by the way, just because the game has a GM doesn't mean that the GM can do whatever-the-eff they want. There are games for that, but this isn't one of them. But of course you know that already because of your rigorous, totally culture war-free, play and assessment of AW.</p><p></p><p>The MC (GM) Section and reiterated (is reiterated too jargon-ey?...too thesaurus-ey?...too whatever it is you have a problem with?)...errr stated many times throughout the text (is "text" high and mighty jargon?)...errr book:</p><p></p><p>[ATTACH=full]298344[/ATTACH]</p><p></p><p>Vincent Baker's general commentary and each of his games all have some version of this.</p><p></p><p>[HR][/HR]</p><p> </p><p>Final thought. I initially thought I knew what people were trying to invoke <THESUARUS SIREN WAILING IN THE BACKGROUND> with this (totally wrong and obviously so if you've played or run these games to any degree) "writer's room" concept, but, if its not what I've cited above (which hopefully the above example is jargon and thesaurus free...I'd hate to get<strong> inundated with more responses that I can only parse</strong> as weirdly hostile), then <em>what is it</em>? </p><p></p><p>So if its not the above, then does this ENW interpretation of "writer's room" rest upon <em>"do you have transparent metagame table-talk during play?"</em> <JARGON THESAURUS SIREN WAILING IN THE BACKGROUND></p><p></p><p>Is that what is happening here?</p><p></p><p>If so, then <em>the entirety of my B/X and RC dungeoncrawling and hexcrawling from 1984 through 1997 (with plenty intermingled, thesaurus needed, from 97 on) was and has been a "writer's room."</em> </p><p></p><p>But that just can't be true. I mean...that is so clearly not true that it just can't be true. Can it?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9148775, member: 6696971"] "Possibly rude." [IMG alt="Mad Max Reaction GIF"]https://media1.giphy.com/media/srTYyZ1BjBtGU/200.gif[/IMG] Alright, a reframe for your particular "thesaurus minefield" with [I]coalitional [/I]and whatever else being out of bounds yet [I]parse [/I]and [I]inundated[/I] is all good? Since you've optimized for hostility and escalation in much of your post thus far, I'll try the most plain thing possible. The below_doesn't_happen: JAN/STU/PAT: "Hey guys lets all do this story about these characters that [B]have these scenes and then these big arcs that happen and then end in this particular way. [/B] <everyone cheers in unison> Hey GM Bob! Make this scene, these arcs, this ending happen!" GM BOB: "Sounds great crew, how about we do [B]this, that, and this other thing[/B] to make the scenes and arcs happen and end in this particular way! Totally outside of the way we're supposed to play this game, but whatever! I'm the GM! I DO WHAT I WANT SUCKA!" JAN/STU/PAT: "Well, [B]this [/B]sounds like crap so scrap that. But [B]that [/B]sounds cool...lets do that. Oh and maybe if you changed [B]this other thing[/B] a bit so its more like [B]that other thing[/B]?" GM BOB: "Oh yeah! Cool! Lets do this [B]STORYTIME VOLTRON THING[/B]!" TIMMY: "Uh, guys...that isn't how this game plays..." JAN/STU/PAT/GM BOB: "SHUT UP TIMMY!" [HR][/HR] Doesn't happen. If you're doing that, it is totally outside of everything that is Apocalypse World; everything. Which, by the way, just because the game has a GM doesn't mean that the GM can do whatever-the-eff they want. There are games for that, but this isn't one of them. But of course you know that already because of your rigorous, totally culture war-free, play and assessment of AW. The MC (GM) Section and reiterated (is reiterated too jargon-ey?...too thesaurus-ey?...too whatever it is you have a problem with?)...errr stated many times throughout the text (is "text" high and mighty jargon?)...errr book: [ATTACH type="full" alt="1696304444148.png"]298344[/ATTACH] Vincent Baker's general commentary and each of his games all have some version of this. [HR][/HR] Final thought. I initially thought I knew what people were trying to invoke <THESUARUS SIREN WAILING IN THE BACKGROUND> with this (totally wrong and obviously so if you've played or run these games to any degree) "writer's room" concept, but, if its not what I've cited above (which hopefully the above example is jargon and thesaurus free...I'd hate to get[B] inundated with more responses that I can only parse[/B] as weirdly hostile), then [I]what is it[/I]? So if its not the above, then does this ENW interpretation of "writer's room" rest upon [I]"do you have transparent metagame table-talk during play?"[/I] <JARGON THESAURUS SIREN WAILING IN THE BACKGROUND> Is that what is happening here? If so, then [I]the entirety of my B/X and RC dungeoncrawling and hexcrawling from 1984 through 1997 (with plenty intermingled, thesaurus needed, from 97 on) was and has been a "writer's room."[/I] But that just can't be true. I mean...that is so clearly not true that it just can't be true. Can it? [/QUOTE]
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