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Grade the Powered by the Apocalypse (PbtA) System
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<blockquote data-quote="Breaking Star Games" data-source="post: 9151975" data-attributes="member: 7042067"><p>I'll start with the most positive.</p><ul> <li data-xf-list-type="ul">Apocalypse World: Both 2e and Burned Over have pros and cons. I think I prefer 2e but still haven't played BO which streamlines several things especially combat. Baker nailed what made PbtA so good and honestly I've only seen one PbtA game take its core moves and improve</li> <li data-xf-list-type="ul">Root: The RPG: I find highly underrated because it doesn't go for very interesting Playbooks. Instead it focused on a fairly flexible premise of basically being old school D&D adventurers dealing with factions and earning money. But it did a fantastic job implementing a skill list which helps provide context on various PCs' fictional positioning and guides Weak Hits much better than relying heavily under Act Under Fire/Defy Danger/Day Move like many PbtA games have moved towards.</li> <li data-xf-list-type="ul">Monsterhearts 2e: Truly revolutionized it completely flipping the Basic all the core mechanics and truly showing how unique the design philosophy can be. I think no game better turns players into catty teenagers with the String economy being central to the game.</li> <li data-xf-list-type="ul">Masks: Continued the pathway of just showing how flexible PbtA can be and how focused it can nail one genre and do it so well where there isn't a wasted mechanic. Conditions are amazing but I think it really nailed Playbooks being this second suck that the PCs have to face.</li> <li data-xf-list-type="ul">Last Fleet: I really liked Night Witches (definitely deserves honorable mention), but as a big Sci Fi nerd, I much preferred its style of play done in Battlestar Galactica in theme and want to shout out to this very underrated game. And Pressure is a great resource as it creates this great cycle of dramatic scenes relieving it and tense scenes building it up.</li> <li data-xf-list-type="ul">The Between: I may rag on Day and Night Moves being too much of a Catch-All but Carved from Brindlewood games are pretty genius in design adding some amazing new mechanics from its mysteries that are truly Play to Find Out. And the Playbooks are insanely well made and so evocative.</li> <li data-xf-list-type="ul">Shout Outs to: Fellowship 2e, Urban Shadows, Bluebeard's Bride, Chasing Adventure, Cartel, Avatar Legends, Night Witches</li> </ul><p>There are also a lot of good Forged in the Dark, Belonging Outside Belonging and Ironsworn/Starforged that I enjoy but though I'd call them PbtA, they aren't "traditionally" PbtA.</p><p></p><p></p><p>I am slowly working on turning my favorite TTRPG, Scum & Villainy, into more of a traditional PbtA game with Basic Moves, GM Moves, Playbooks and more focused GM prep on just one aspect - in this case Bounty Hunting. There are a few PbtA games that go for that Cowboy Bebop style but many spread out too wide (Starforged, Impulse Drive, Uncharted Worlds, Offworlders) to be exactly what I am looking for, including Scum & Villainy. I'd say Cowboy Bebop is pretty diametrically opposed to Space Opera themes - focused on the mundane rather than the grandiose, its Space Jazz, the music of the everyday person.</p><p></p><p>Lots of inspiration from Cowboy Bebop show and movie (NOT the TTRPG), FFG Star Wars Edge of the Empire and Orbital Blues thrown in.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9151975, member: 7042067"] I'll start with the most positive. [LIST] [*]Apocalypse World: Both 2e and Burned Over have pros and cons. I think I prefer 2e but still haven't played BO which streamlines several things especially combat. Baker nailed what made PbtA so good and honestly I've only seen one PbtA game take its core moves and improve [*]Root: The RPG: I find highly underrated because it doesn't go for very interesting Playbooks. Instead it focused on a fairly flexible premise of basically being old school D&D adventurers dealing with factions and earning money. But it did a fantastic job implementing a skill list which helps provide context on various PCs' fictional positioning and guides Weak Hits much better than relying heavily under Act Under Fire/Defy Danger/Day Move like many PbtA games have moved towards. [*]Monsterhearts 2e: Truly revolutionized it completely flipping the Basic all the core mechanics and truly showing how unique the design philosophy can be. I think no game better turns players into catty teenagers with the String economy being central to the game. [*]Masks: Continued the pathway of just showing how flexible PbtA can be and how focused it can nail one genre and do it so well where there isn't a wasted mechanic. Conditions are amazing but I think it really nailed Playbooks being this second suck that the PCs have to face. [*]Last Fleet: I really liked Night Witches (definitely deserves honorable mention), but as a big Sci Fi nerd, I much preferred its style of play done in Battlestar Galactica in theme and want to shout out to this very underrated game. And Pressure is a great resource as it creates this great cycle of dramatic scenes relieving it and tense scenes building it up. [*]The Between: I may rag on Day and Night Moves being too much of a Catch-All but Carved from Brindlewood games are pretty genius in design adding some amazing new mechanics from its mysteries that are truly Play to Find Out. And the Playbooks are insanely well made and so evocative. [*]Shout Outs to: Fellowship 2e, Urban Shadows, Bluebeard's Bride, Chasing Adventure, Cartel, Avatar Legends, Night Witches [/LIST] There are also a lot of good Forged in the Dark, Belonging Outside Belonging and Ironsworn/Starforged that I enjoy but though I'd call them PbtA, they aren't "traditionally" PbtA. I am slowly working on turning my favorite TTRPG, Scum & Villainy, into more of a traditional PbtA game with Basic Moves, GM Moves, Playbooks and more focused GM prep on just one aspect - in this case Bounty Hunting. There are a few PbtA games that go for that Cowboy Bebop style but many spread out too wide (Starforged, Impulse Drive, Uncharted Worlds, Offworlders) to be exactly what I am looking for, including Scum & Villainy. I'd say Cowboy Bebop is pretty diametrically opposed to Space Opera themes - focused on the mundane rather than the grandiose, its Space Jazz, the music of the everyday person. Lots of inspiration from Cowboy Bebop show and movie (NOT the TTRPG), FFG Star Wars Edge of the Empire and Orbital Blues thrown in. [/QUOTE]
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