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Grading the Genesys System
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<blockquote data-quote="Committed Hero" data-source="post: 9282188" data-attributes="member: 15341"><p>I have played in several campaigns, plus a Star Wars demo where we were rebels with no Force powers. I like the second axis of threat/advantage, although the rules don't really use the latter mechanically outside of combat or chases IIRC. I think a stricter mechanical use in other instances might have enticed more people to try it out.</p><p></p><p>Adding Setback dice to any social skill where the PC needs to talk is about the best way to reflect languages in a game mechanically. I also think there is an optimal way to use them for ranks in a Cthulhu Mythos-type skill, although I didn't test that out.</p><p></p><p>The minion rules are also pretty useful.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 9282188, member: 15341"] I have played in several campaigns, plus a Star Wars demo where we were rebels with no Force powers. I like the second axis of threat/advantage, although the rules don't really use the latter mechanically outside of combat or chases IIRC. I think a stricter mechanical use in other instances might have enticed more people to try it out. Adding Setback dice to any social skill where the PC needs to talk is about the best way to reflect languages in a game mechanically. I also think there is an optimal way to use them for ranks in a Cthulhu Mythos-type skill, although I didn't test that out. The minion rules are also pretty useful. [/QUOTE]
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