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Grading the Genesys System
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<blockquote data-quote="aramis erak" data-source="post: 9282383" data-attributes="member: 6779310"><p>Detailed comparisons</p><ul> <li data-xf-list-type="ul">Custom Dice, not counting the needed d10s for certain tables.<ul> <li data-xf-list-type="ul">WFRP: 5 kinds of good dice, several bad dice. Certain good dice carry stress results.</li> <li data-xf-list-type="ul">FFG SW: 7 kinds of dice: 3 good, 3 bad, 1 Force</li> <li data-xf-list-type="ul">Genesys (The generic version): 6 kinds; 3 good, 3 bad, same odds as on the SW dice of same color/name.</li> <li data-xf-list-type="ul">L5R 5th: Two kinds: both good. Both have some faces with bad results.</li> </ul></li> <li data-xf-list-type="ul">Starting </li> <li data-xf-list-type="ul">Difficulty:<ul> <li data-xf-list-type="ul">WFRP 3, SW, Genesys: a number of bad dice</li> <li data-xf-list-type="ul">L5R5: needed successes</li> </ul></li> <li data-xf-list-type="ul">Attributes<ul> <li data-xf-list-type="ul">WFRP, SW, and Genesys: each skill linked to a specific attribute. <ul> <li data-xf-list-type="ul">Attributes are traditional concepts. </li> </ul></li> <li data-xf-list-type="ul">L5R5: the 5 Rings are... <ul> <li data-xf-list-type="ul">descriptors of approach, not of physical/mental capabilities</li> <li data-xf-list-type="ul">all skills can be used with all attributes; it's just about how one goes about it.</li> <li data-xf-list-type="ul">tied to thematic elements - both the Japanese traditional elements, and the books in Musashi's text, <em><u>Book of 5 Rings</u></em></li> </ul></li> </ul></li> <li data-xf-list-type="ul">Roll Evaluation<ul> <li data-xf-list-type="ul">WFRP, SW, Genesys: <ul> <li data-xf-list-type="ul">cross cancel certain symbols, </li> <li data-xf-list-type="ul">Total the resulting 1-4 totals (Success or Failure, Advantage or Threat, WFRP stress, Triumph/Sigmar's Comet, Despair/(I forget the WFRP)</li> <li data-xf-list-type="ul">purchase adv/thr and tri/des results.</li> </ul></li> <li data-xf-list-type="ul">L5R5: <ul> <li data-xf-list-type="ul">decide which dice to keep, minimum 1. </li> <li data-xf-list-type="ul">resolve explosions, if any.<ul> <li data-xf-list-type="ul">If further explosive successes rolled, recurse.</li> <li data-xf-list-type="ul">If has strife, decide if keeping it or not.</li> </ul></li> <li data-xf-list-type="ul">resolve any kept strife</li> <li data-xf-list-type="ul">resolve success vs difficulty TN</li> <li data-xf-list-type="ul">resolve opportunity by purchasing.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Damage models<ul> <li data-xf-list-type="ul">WFRP 3: hit points, when out, crits. Randomly dealt from deck. Stress, as well.</li> <li data-xf-list-type="ul">FFG SW, Genesys: Hit Points and Stress Points. <ul> <li data-xf-list-type="ul">When HP hit 0, roll for crits. When Enemy rolls a Triumph, they can force a crit as well. dozens of results. Results of comparable complexity to most talents.</li> <li data-xf-list-type="ul">WHen stress hit zero, depending upon scene and cause, can be unconscious, embarrassed into silence or flight, or other "no longer effective in scene." </li> </ul></li> <li data-xf-list-type="ul">L5R5: Still two track, but strife track is not stun damage.<ul> <li data-xf-list-type="ul">When HP hit zero, roll for crit. Only a handful of crits, which increase difficulty within the linked ring</li> <li data-xf-list-type="ul">When Strife hits 0, one pf<ul> <li data-xf-list-type="ul">"Unmask" - a dishonorable outburst, resets strife track</li> <li data-xf-list-type="ul">go unconscious</li> <li data-xf-list-type="ul">collapse in exhaustion</li> </ul></li> <li data-xf-list-type="ul">crits all increase difficulty in various rings, and severe ones also impose more </li> </ul></li> </ul></li> <li data-xf-list-type="ul">Talents: Feat-like abilities<ul> <li data-xf-list-type="ul">WFRP has many talents. Only a few per career.</li> <li data-xf-list-type="ul">SW Each career has 15 to 20, on a 4×5 grid, with specific paths through. About 4/5 of the total talents are mundane</li> <li data-xf-list-type="ul">Genesys: Each has a minimum level. Must always have fewer of level X than of level X-1. Duplicates must be taken at higher levels.</li> <li data-xf-list-type="ul">L5R5 - most are some form of supernatural; there are a robust number that aren't, but about 75% are.</li> </ul></li> </ul><p>The School System in L5R deserves some note:</p><p>It's quite different from the others career restrictions; it's a list of skills and powers, of which some must be taken to advance, it's far more varied than SW or WFRP. Two monks from the same monastery are able to look very different, or very much the same.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9282383, member: 6779310"] Detailed comparisons [LIST] [*]Custom Dice, not counting the needed d10s for certain tables. [LIST] [*]WFRP: 5 kinds of good dice, several bad dice. Certain good dice carry stress results. [*]FFG SW: 7 kinds of dice: 3 good, 3 bad, 1 Force [*]Genesys (The generic version): 6 kinds; 3 good, 3 bad, same odds as on the SW dice of same color/name. [*]L5R 5th: Two kinds: both good. Both have some faces with bad results. [/LIST] [*]Starting [*]Difficulty: [LIST] [*]WFRP 3, SW, Genesys: a number of bad dice [*]L5R5: needed successes [/LIST] [*]Attributes [LIST] [*]WFRP, SW, and Genesys: each skill linked to a specific attribute. [LIST] [*]Attributes are traditional concepts. [/LIST] [*]L5R5: the 5 Rings are... [LIST] [*]descriptors of approach, not of physical/mental capabilities [*]all skills can be used with all attributes; it's just about how one goes about it. [*]tied to thematic elements - both the Japanese traditional elements, and the books in Musashi's text, [I][U]Book of 5 Rings[/U][/I] [/LIST] [/LIST] [*]Roll Evaluation [LIST] [*]WFRP, SW, Genesys: [LIST] [*]cross cancel certain symbols, [*]Total the resulting 1-4 totals (Success or Failure, Advantage or Threat, WFRP stress, Triumph/Sigmar's Comet, Despair/(I forget the WFRP) [*]purchase adv/thr and tri/des results. [/LIST] [*]L5R5: [LIST] [*]decide which dice to keep, minimum 1. [*]resolve explosions, if any. [LIST] [*]If further explosive successes rolled, recurse. [*]If has strife, decide if keeping it or not. [/LIST] [*]resolve any kept strife [*]resolve success vs difficulty TN [*]resolve opportunity by purchasing. [/LIST] [/LIST] [*]Damage models [LIST] [*]WFRP 3: hit points, when out, crits. Randomly dealt from deck. Stress, as well. [*]FFG SW, Genesys: Hit Points and Stress Points. [LIST] [*]When HP hit 0, roll for crits. When Enemy rolls a Triumph, they can force a crit as well. dozens of results. Results of comparable complexity to most talents. [*]WHen stress hit zero, depending upon scene and cause, can be unconscious, embarrassed into silence or flight, or other "no longer effective in scene." [/LIST] [*]L5R5: Still two track, but strife track is not stun damage. [LIST] [*]When HP hit zero, roll for crit. Only a handful of crits, which increase difficulty within the linked ring [*]When Strife hits 0, one pf [LIST] [*]"Unmask" - a dishonorable outburst, resets strife track [*]go unconscious [*]collapse in exhaustion [/LIST] [*]crits all increase difficulty in various rings, and severe ones also impose more [/LIST] [/LIST] [*]Talents: Feat-like abilities [LIST] [*]WFRP has many talents. Only a few per career. [*]SW Each career has 15 to 20, on a 4×5 grid, with specific paths through. About 4/5 of the total talents are mundane [*]Genesys: Each has a minimum level. Must always have fewer of level X than of level X-1. Duplicates must be taken at higher levels. [*]L5R5 - most are some form of supernatural; there are a robust number that aren't, but about 75% are. [/LIST] [/LIST] The School System in L5R deserves some note: It's quite different from the others career restrictions; it's a list of skills and powers, of which some must be taken to advance, it's far more varied than SW or WFRP. Two monks from the same monastery are able to look very different, or very much the same. [/QUOTE]
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