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Gran March Adventure (OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 3631786" data-attributes="member: 13966"><p>Sorry, I turned out rather busy and exhausted the past few days, so I didn't finish nearly so soon as I had expected.</p><p></p><p>[sblock=Thrang]<strong>Thrang Hymnir</strong>......................Male Rock Gnome</p><p>Strength............9 (-1)..............Character Level: 1, Sorcerer 1</p><p>Dexterity..........15 (+2)............Small Size, Speed 20 ft.</p><p>Constitution......16 (+3)............Initiative: +2, BAB: +0, Grapple: -5</p><p>Intelligence.......12 (+1)............Melee: +0, Ranged: +3</p><p>Wisdom...........10 (+0)............Total HP: 7, Current HP: 7, Nonlethal: 0</p><p>Charisma..........16 (+3)............Fortitude: +3, Reflex: +2, Will: +2</p><p></p><p>Normal AC: 13 (+2 Dex, +1 size), Touch AC: 13, Flat-Footed AC: 11</p><p>Alignment: Neutral Good, Age 57, Height 3'-3", Weight 43 lbs.</p><p>Dark Brown Skin, Bright Blue Eyes, Sandy Blonde Hair & Short Beard</p><p></p><p>Attacks:</p><p>Dagger +0 melee for 1d4-1 damage</p><p>Dagger +2 ranged for 1d4-1 damage (10 ft. increment, 50 max)</p><p>Heavy crossbow +3 ranged for 1d8 damage (120 ft. increment, 1,200 max)</p><p>Acid splash +3 ranged touch for 1d3 damage (25 ft. +5 ft./2 caster levels)</p><p></p><p>Languages (Literate): Common, Dwarven, Gnome, Keolandish.</p><p>Proficiencies: All simple weapons.</p><p>Level Progression Feat: Spell Focus (Illusion).</p><p></p><p>Skills: Bluff +5 (2 ranks, +3 Cha), Concentration +4 (1 rank, +3 Con), Craft (alchemy) +7 (4 ranks, +1 Int, +2 racial), Knowledge (arcana) +2 (1 rank, +1 Int), Profession (clerk) +1 (1 rank, +0 Wis), Speak Language (Keolandish) 1 rank cross-class, Spellcraft +2 (1 rank, +1 Int).</p><p></p><p>Racial Traits: Small-size humanoid (gnome), -2 Strength, +2 Constitution, base Speed 20 feet, low-light vision (2x as far as a human), weapon familiarity (gnome hooked hammer counts as martial instead of exotic), +2 on saves against illusions, +1 to save DC of illusion spells he casts, +1 on attack rolls against kobolds and goblinoids, +4 dodge AC against creatures of the Giant type, +2 Listen, +2 Craft (alchemy), spell-like abilities (Speak with Animals 1/day, limited to burrowing mammals, duration 1 minute; Dancing Lights, Ghost Sound, and Prestidigitation 1/day each, 1st-level caster, save DC of 10 + Charisma modifier + spell level so DC 13), bard is favored class.</p><p>Ability Score Development: Rolled 4d6 and dropped the lowest die each time, for base scores of 11, 15, 14, 12, 10, and 16. Scores after racial adjustments were 9, 15, 16, 12, 10, and 16.</p><p>Familiar: Has the ability to call a familiar at some point, involving a ritual that costs 100 gold pieces in expendable reagents.</p><p></p><p>Sorcerer Spells: Casts spontaneous arcane spells, caster level of 1, spellcasting is based on Charisma, gets 5 spell slots of 0-level, and gets 3 spell slots of 1st-level plus a bonus slot from Charisma.</p><p>0-Level Spells (save DC 13, illusion 15): Acid Splash (Conj), Detect Magic (Div), Read Magic (Div), Light (Evoc).</p><p>1st-Level Spells (save DC 14, illusion 16): Mage Armor (Conj), Color Spray (Illus).</p><p></p><p>Possessions: Small Dagger (2 gp, 1 lb.), Small Heavy Crossbow (50 gp, 4 lbs.), 30 Bolts (3 gp, 3 lbs.), Acid Flask (10 gp, 1 lb.), Alchemist's Fire Flask (20 gp, 1 lb.), Spell Component Pouch (5 gp, 2 lbs.), Small Traveler's Outfit (free starting outfit, worn outfit doesn't count towards his encumbrance), Small Backpack (2 gp, 1/2 lb., holds artisan's tools, trail rations, waterskins, flint, and steel), Artisan's Tools - Alchemy (5 gp, 5 lbs.), Small Bedroll (1 sp, 1-1/4 lbs.), Chalk (1 cp, 0 lbs.), Flint & Steel (1 gp, 0 lbs.), 2 Small Trail Rations (1 gp, 1/2 lb.), 2 Small Waterskins (2 gp, 2 lbs.).</p><p></p><p>Wealth: 17 gp, 17 sp, 19 cp.............................Current Load: 22-1/2 lbs. (light)</p><p>Light Load: 22-1/2 lbs. max..Medium Load: 45 lbs. max..Heavy Load: 67-1/2 lbs. max</p><p>Lift High: 67-1/2 lbs. max..Lift Off Ground: 135 lbs. max..Push/Drag: 337-1/2 lbs. max</p><p>Medium Load Drawbacks: 20 ft. speed, +3 max Dex to AC, -3 check penalty.</p><p>Heavy Load Drawbacks: 20 ft. speed, x3 run, +1 max Dex to AC, -6 check penalty.</p><p></p><p>Background: Thrang Hymnir grew up on the plains of the Gran March, in a gnomish town just west of the Lortmils. His family came from the Lortmils a generation ago, but Thrang grew up a Marcher and has only rarely visited other branches of the Hymnir clan in the Lortmil mountains. He has numerous friends around those parts, but is not especially close to any of them. He has various nicknames amongst them but doesn't favor any particular moniker, so Thrang tends to just use his given name. Thrang is the older of two brothers, his 24-year-old sibling Hensu still living and training with their parents and grandparents as an up-and-coming slick businessman.</p><p></p><p>Thrang studied business for a time during his youth, but decided it didn't suit him and took up more esoteric studies, especially focusing on his natural talent for magic. Alchemy was a secondary hobby for him, too. Learning some control from a fellow gnomish sorcerer, Thrang mastered the basic forms of his particular talent, and then joined the military for three years as an arbalestier, since the March demands military service out of its young men. Since his brief stint with the military, Thrang has carried a hefty crossbow for self-defense and is still working on his marksmanship. After putzing around town for a few years, Thrang decided to try pursuing his fortunes elsewhere and see what his sorcery could really do.[/sblock]</p><p></p><p><em>Invisible Castle link to the ability score rolls.</em></p><p><a href="http://invisiblecastle.com/find.py?id=1137515" target="_blank">Thrang Hymnir's ability score rolls (4d6.takeHighest(3)=14, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=12)</a></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3631786, member: 13966"] Sorry, I turned out rather busy and exhausted the past few days, so I didn't finish nearly so soon as I had expected. [sblock=Thrang][B]Thrang Hymnir[/B]......................Male Rock Gnome Strength............9 (-1)..............Character Level: 1, Sorcerer 1 Dexterity..........15 (+2)............Small Size, Speed 20 ft. Constitution......16 (+3)............Initiative: +2, BAB: +0, Grapple: -5 Intelligence.......12 (+1)............Melee: +0, Ranged: +3 Wisdom...........10 (+0)............Total HP: 7, Current HP: 7, Nonlethal: 0 Charisma..........16 (+3)............Fortitude: +3, Reflex: +2, Will: +2 Normal AC: 13 (+2 Dex, +1 size), Touch AC: 13, Flat-Footed AC: 11 Alignment: Neutral Good, Age 57, Height 3'-3", Weight 43 lbs. Dark Brown Skin, Bright Blue Eyes, Sandy Blonde Hair & Short Beard Attacks: Dagger +0 melee for 1d4-1 damage Dagger +2 ranged for 1d4-1 damage (10 ft. increment, 50 max) Heavy crossbow +3 ranged for 1d8 damage (120 ft. increment, 1,200 max) Acid splash +3 ranged touch for 1d3 damage (25 ft. +5 ft./2 caster levels) Languages (Literate): Common, Dwarven, Gnome, Keolandish. Proficiencies: All simple weapons. Level Progression Feat: Spell Focus (Illusion). Skills: Bluff +5 (2 ranks, +3 Cha), Concentration +4 (1 rank, +3 Con), Craft (alchemy) +7 (4 ranks, +1 Int, +2 racial), Knowledge (arcana) +2 (1 rank, +1 Int), Profession (clerk) +1 (1 rank, +0 Wis), Speak Language (Keolandish) 1 rank cross-class, Spellcraft +2 (1 rank, +1 Int). Racial Traits: Small-size humanoid (gnome), -2 Strength, +2 Constitution, base Speed 20 feet, low-light vision (2x as far as a human), weapon familiarity (gnome hooked hammer counts as martial instead of exotic), +2 on saves against illusions, +1 to save DC of illusion spells he casts, +1 on attack rolls against kobolds and goblinoids, +4 dodge AC against creatures of the Giant type, +2 Listen, +2 Craft (alchemy), spell-like abilities (Speak with Animals 1/day, limited to burrowing mammals, duration 1 minute; Dancing Lights, Ghost Sound, and Prestidigitation 1/day each, 1st-level caster, save DC of 10 + Charisma modifier + spell level so DC 13), bard is favored class. Ability Score Development: Rolled 4d6 and dropped the lowest die each time, for base scores of 11, 15, 14, 12, 10, and 16. Scores after racial adjustments were 9, 15, 16, 12, 10, and 16. Familiar: Has the ability to call a familiar at some point, involving a ritual that costs 100 gold pieces in expendable reagents. Sorcerer Spells: Casts spontaneous arcane spells, caster level of 1, spellcasting is based on Charisma, gets 5 spell slots of 0-level, and gets 3 spell slots of 1st-level plus a bonus slot from Charisma. 0-Level Spells (save DC 13, illusion 15): Acid Splash (Conj), Detect Magic (Div), Read Magic (Div), Light (Evoc). 1st-Level Spells (save DC 14, illusion 16): Mage Armor (Conj), Color Spray (Illus). Possessions: Small Dagger (2 gp, 1 lb.), Small Heavy Crossbow (50 gp, 4 lbs.), 30 Bolts (3 gp, 3 lbs.), Acid Flask (10 gp, 1 lb.), Alchemist's Fire Flask (20 gp, 1 lb.), Spell Component Pouch (5 gp, 2 lbs.), Small Traveler's Outfit (free starting outfit, worn outfit doesn't count towards his encumbrance), Small Backpack (2 gp, 1/2 lb., holds artisan's tools, trail rations, waterskins, flint, and steel), Artisan's Tools - Alchemy (5 gp, 5 lbs.), Small Bedroll (1 sp, 1-1/4 lbs.), Chalk (1 cp, 0 lbs.), Flint & Steel (1 gp, 0 lbs.), 2 Small Trail Rations (1 gp, 1/2 lb.), 2 Small Waterskins (2 gp, 2 lbs.). Wealth: 17 gp, 17 sp, 19 cp.............................Current Load: 22-1/2 lbs. (light) Light Load: 22-1/2 lbs. max..Medium Load: 45 lbs. max..Heavy Load: 67-1/2 lbs. max Lift High: 67-1/2 lbs. max..Lift Off Ground: 135 lbs. max..Push/Drag: 337-1/2 lbs. max Medium Load Drawbacks: 20 ft. speed, +3 max Dex to AC, -3 check penalty. Heavy Load Drawbacks: 20 ft. speed, x3 run, +1 max Dex to AC, -6 check penalty. Background: Thrang Hymnir grew up on the plains of the Gran March, in a gnomish town just west of the Lortmils. His family came from the Lortmils a generation ago, but Thrang grew up a Marcher and has only rarely visited other branches of the Hymnir clan in the Lortmil mountains. He has numerous friends around those parts, but is not especially close to any of them. He has various nicknames amongst them but doesn't favor any particular moniker, so Thrang tends to just use his given name. Thrang is the older of two brothers, his 24-year-old sibling Hensu still living and training with their parents and grandparents as an up-and-coming slick businessman. Thrang studied business for a time during his youth, but decided it didn't suit him and took up more esoteric studies, especially focusing on his natural talent for magic. Alchemy was a secondary hobby for him, too. Learning some control from a fellow gnomish sorcerer, Thrang mastered the basic forms of his particular talent, and then joined the military for three years as an arbalestier, since the March demands military service out of its young men. Since his brief stint with the military, Thrang has carried a hefty crossbow for self-defense and is still working on his marksmanship. After putzing around town for a few years, Thrang decided to try pursuing his fortunes elsewhere and see what his sorcery could really do.[/sblock] [I]Invisible Castle link to the ability score rolls.[/I] [url=http://invisiblecastle.com/find.py?id=1137515]Thrang Hymnir's ability score rolls (4d6.takeHighest(3)=14, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=12)[/url] [/QUOTE]
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