Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grant Move Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silveras" data-source="post: 2345996" data-attributes="member: 6271"><p>Might want to change the title; the Grant Move Action ability is a class ability, not a feat, and this might easily get sidetracked into a discussion of how/why/whether to make it available as a feat. </p><p></p><p>That said, one of the best uses I can think of is when the party is ambushed but the Marshal is not flat-footed (either because s/he made the Spot or Listen checks, or because s/he rolled well for initiative when the "normal" round starts); being able to grant a move action to the others would end their being flat-footed. It is a very specialized circumstance, and likely to be a bit diluted by varying results of who is and is not surprised, and who rolled well or poorly for initiative. </p><p></p><p>A second scenario is one I had occasion to play recently. Planning to assault a dragon's lair (with a large party), I used the ability get everyone moving quickly into the lair and dispersed enough not to make an easy breath-weapon target. By granting an extra move action at the top of the round, our party was able to essentially double-move and still be able to ready attacks.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2345996, member: 6271"] Might want to change the title; the Grant Move Action ability is a class ability, not a feat, and this might easily get sidetracked into a discussion of how/why/whether to make it available as a feat. That said, one of the best uses I can think of is when the party is ambushed but the Marshal is not flat-footed (either because s/he made the Spot or Listen checks, or because s/he rolled well for initiative when the "normal" round starts); being able to grant a move action to the others would end their being flat-footed. It is a very specialized circumstance, and likely to be a bit diluted by varying results of who is and is not surprised, and who rolled well or poorly for initiative. A second scenario is one I had occasion to play recently. Planning to assault a dragon's lair (with a large party), I used the ability get everyone moving quickly into the lair and dispersed enough not to make an easy breath-weapon target. By granting an extra move action at the top of the round, our party was able to essentially double-move and still be able to ready attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grant Move Action
Top