My character has reached Bard 2/Marshall 4, and with it the ability to Grant Move Action. (This allows me, on my turn, to interrupt the fight and give all my allies - but not myself - a move action, and then continue the fight.)
What is the best time to use such an ability? What's a good circumstance?
Most of our team are non-spellcasting combatants, but we have do have a druid too.
Any ideas?
What is the best time to use such an ability? What's a good circumstance?
Most of our team are non-spellcasting combatants, but we have do have a druid too.
Any ideas?