the_mighty_agrippa
First Post
Does a grappler benefit from Blur/Displacement miss chances?
Thanks!
Thanks!
the_mighty_agrippa said:Here's another question - can a Blinking character be grappled and held, even though they are slipping in and out of the prime?
Hypersmurf said:If you simply use the "Damage opponent" option, there is no attack roll, only an opposed grapple check. The condition "If the attacker hits" is irrelevant, so the miss chance never comes into play.
And hopefully more expensive then a ring...Gort said:Blink is one complicated spell. The rogue in my party is gonna pick up a sword that'll let him do it, so he can always sneak attack.
Boy, is THAT gonna be confusing...
It's not an attack roll, "A grapple check is like a melee attack roll." (p156 PHB, first column, first paragraph) Though you could infer that since it's like an attack roll it's subject to the usual limitations. However, I'd imagine grappling an invisible/blured/displaced opponent puts you in a position where you know exaclty where your opponent so it would negate any chance of missing due to concealment.hong said:But a grapple check is an attack roll....
Grabbing a quote from Google....sledged said:It's not an attack roll, "A grapple check is like a melee attack roll." (p156 PHB, first column, first paragraph) Though you could infer that since it's like an attack roll it's subject to the usual limitations. However, I'd imagine grappling an invisible/blured/displaced opponent puts you in a position where you know exaclty where your opponent so it would negate any chance of missing due to concealment.
From: Bradd W. Szonye (bradd+news@szonye.com)
Subject: Re: Big creatures grabbing small ones & Tentacles
Newsgroups: rec.games.frp.dnd
Date: 2004-03-23 18:05:02 PST
Bradd wrote:
>> With the correction above, the pixie would still need to roll a natural
>> 20 to win the check, at which point the dragon's roll is irrelevant,
>> because grapple checks are attack rolls, and 20 always succeeds. That's
>> actually the bigger problem here: The "20 always hits" rule would make
>> it possible for even a stock, 4th-level pixie to pin the dragon.
Justisaur wrote:
> Grapple *CHECK*. Not Grapple Attack, or Grapple Save.. It's opposed
> to boot.
All of the usual attack roll modifiers apply: Weapon Focus, iterative
modifiers, secondary weapon modifiers, etc. Plus, it's based on Base
Attack Bonus. Most importantly, the D&D 3.0 FAQ stated:
Q: When rolling opposed attack rolls (such as in a grapple or a
disarm attempt), does a natural 1 mean automatic failure as it does
for a normal attack roll?
A: For the attacker (that is, the character trying to disarm a foe
or accomplish something with a grapple check) a natural 1 fails and
a natural 20 succeeds, no matter what the defender rolls. Although
the defender s roll is called an opposed attack roll, the defender
is really just setting the DC for the attacker: 1s and 20s aren t
special for the defender ....
All of the foregoing assumes that you are indeed making an opposed
attack roll, which is subject to automatic success or failure.
Checks are not subject to automatic success or failure. For example,
if you are making an opposed check (as you would when making a Hide
check opposed by a foe s Spot check), a roll of 1 or 20 has no
special significance.
The last paragraph distinguishes between opposed attack rolls and other
kinds of opposed checks. The key thing is that the natural 20 rule only
applies to attacks (regardless of whether they're opposed rolls). The
saving throw for an attack spell, the attack roll for a melee attack,
and the grapple check for a pin are all rolls to resolve attacks, so the
nat 20/1 rule applies to all of them.
I'm not sure whether the rule applies to grapple checks or Escape Artist
checks made to escape from a grapple, though. It's not an attack, but
the former uses an attack action, and both serve much the same purpose
as a saving throw.